LOW-FRICTION SYNCHRONOUS INTERACTION IN MULTIPLAYER ONLINE GAME
First Claim
1. A method for processing game operations during execution of an online game, the method comprising:
- accessing a social grid with relationship information;
executing a first game board for a first user and a second game board for a second user, wherein the first game board is managed by the first user and the second game board is managed by the second user, wherein the first game board is created a first time the first user plays the online game and the second game board is created a first time the second user plays the online game, wherein the social grid includes a social link between the first user and the second user in the online game;
presenting a request for assistance to the first user in the first game board, the request being generated in the second game board; and
upon detection of acceptance of the request by the first user, generating an animation in the second game board presenting a sequence of images that appear as an action performed by the first user in the second game board, the action occurring without the first user accessing the second game board, wherein the action performed in the second game board completes at least one task associated with the request for assistance, wherein at least one operation of the method is executed by a processor.
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Accused Products
Abstract
Methods for low-friction synchronous interaction in multiplayer online games are presented. In one method, a social grid with relationship information is accessed, and a first and a second game boards are executed for a first and a second user, respectively. The first and second boards are managed by the first and the second users, respectively, the social grid including a social link between the first and second users. An assistance request, generated in the second game board, is presented in the first game board. Upon detection of an acceptance of the request by the first user, an animation is generated in the second game board presenting an image sequence appearing as a first-user action in the second game board that completes at least one task associated with the request for assistance, where the action occurs without the first user accessing the second game board.
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Citations
21 Claims
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1. A method for processing game operations during execution of an online game, the method comprising:
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accessing a social grid with relationship information; executing a first game board for a first user and a second game board for a second user, wherein the first game board is managed by the first user and the second game board is managed by the second user, wherein the first game board is created a first time the first user plays the online game and the second game board is created a first time the second user plays the online game, wherein the social grid includes a social link between the first user and the second user in the online game; presenting a request for assistance to the first user in the first game board, the request being generated in the second game board; and upon detection of acceptance of the request by the first user, generating an animation in the second game board presenting a sequence of images that appear as an action performed by the first user in the second game board, the action occurring without the first user accessing the second game board, wherein the action performed in the second game board completes at least one task associated with the request for assistance, wherein at least one operation of the method is executed by a processor. - View Dependent Claims (2, 3, 4, 6, 7, 8, 9, 10, 21)
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5. (canceled)
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11. A system for processing game operations during execution of an online game, the system comprising:
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a live interaction server that establishes an synchronous mode of play when a first user and a second user play the online game at a same time, and an asynchronous mode of play when the first user and the second user are not playing the online game at the same time; and a game server having a processor that executes a computer program that performs a method, said method comprising, executing a first game board for a first user and a second game board for a second user, wherein the first game board is managed by the first user and the second game board is managed by the second user, wherein each game board is a user interface for playing the online game for a respective user, each game board including a virtual stage for playing the online game; presenting a request for assistance to the first user in the first game board while in synchronous mode, the request being generated in the second game board; and upon detection of acceptance of the request by the first user, generating an animation in the second game board presenting a sequence of images that appear as an action performed by the first user in the second game board, the action occurring without the first user loading the second game board, wherein the action performed in the second game board completes at least one task associated with the request for assistance, wherein completion of the task results in progress for the second user in the online game. - View Dependent Claims (12, 13, 14, 15)
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16. A method for processing game operations during execution of an online game, the method comprising:
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executing a first game board for a first user and a second game board for a second user, wherein the first game board is managed by the first user and the second game board is managed by the second user, wherein each game board is a user interface for playing the online game for a respective user, each game board including a virtual stage for playing the online game; executing a visual indicator in the second game board to signal that the first user is active in the first game board, the visual indicator representing existence of a synchronous mode of play between the first user and the second user; presenting a request for assistance to the first user in the first game board, the request being generated in the second game board, wherein the request for assistance is generated while in synchronous mode; and upon detection of acceptance of the request by the first user, generating an animation in the second game board presenting a sequence of images that appear as an action performed by the first user in the second game board, the action occurring without the first user loading the second game board, wherein the action performed in the second game board completes at least one task associated with the request for assistance, wherein completion of the task results in progress for the second user in the online game, wherein operations of the method are executed by a processor. - View Dependent Claims (17, 18, 19, 20)
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Specification