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LOW-FRICTION SYNCHRONOUS INTERACTION IN MULTIPLAYER ONLINE GAME

  • US 20130178281A1
  • Filed: 01/10/2012
  • Published: 07/11/2013
  • Est. Priority Date: 01/10/2012
  • Status: Active Grant
First Claim
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1. A method for processing game operations during execution of an online game, the method comprising:

  • accessing a social grid with relationship information;

    executing a first game board for a first user and a second game board for a second user, wherein the first game board is managed by the first user and the second game board is managed by the second user, wherein the first game board is created a first time the first user plays the online game and the second game board is created a first time the second user plays the online game, wherein the social grid includes a social link between the first user and the second user in the online game;

    presenting a request for assistance to the first user in the first game board, the request being generated in the second game board; and

    upon detection of acceptance of the request by the first user, generating an animation in the second game board presenting a sequence of images that appear as an action performed by the first user in the second game board, the action occurring without the first user accessing the second game board, wherein the action performed in the second game board completes at least one task associated with the request for assistance, wherein at least one operation of the method is executed by a processor.

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