SYSTEMS AND METHODS FOR ANALYZING NEURO-REPONSE DATA AND VIRTUAL REALITY ENVIRONMENTS
First Claim
Patent Images
1. A method comprising:
- analyzing neuro-response data gathered from an individual exposed to a virtual reality environment comprising a virtual reality setting and a marketing material;
determining an effectiveness of one or more of the virtual reality setting or the marketing material based on the neuro-response data; and
modifying at least one of the virtual reality setting or the marketing material based on the effectiveness.
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Abstract
Example methods, systems and machine readable instructions are disclosed for analyzing neuro-response data and virtual reality environments. An example method includes analyzing neuro-response data gathered from an individual exposed to a virtual reality comprising a virtual reality setting and a marketing material. The example method also includes determining an effectiveness of one or more of the virtual reality setting or the marketing material based on the neuro-response data. In addition, the example method includes modifying one or more of the virtual reality setting or the marketing material based on the effectiveness.
94 Citations
20 Claims
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1. A method comprising:
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analyzing neuro-response data gathered from an individual exposed to a virtual reality environment comprising a virtual reality setting and a marketing material; determining an effectiveness of one or more of the virtual reality setting or the marketing material based on the neuro-response data; and modifying at least one of the virtual reality setting or the marketing material based on the effectiveness. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A system comprising:
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a data analyzer to; analyze neuro-response data gathered from an individual exposed to a virtual reality environment comprising a virtual reality setting and marketing material; and determine an effectiveness of at least one of the virtual reality setting or the marketing material based on the neuro-response data; and a modifier to modify at least one of the virtual reality setting or the marketing material based on the effectiveness. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17)
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18. A tangible machine readable storage medium comprising instructions that, when executed, cause a machine to at least:
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analyze neuro-response data gathered from an individual exposed to a virtual reality environment comprising a virtual reality setting and a marketing material; determine an effectiveness of at least one of the virtual reality setting or the marketing material based on the neuro-response data; and modify at least one of the virtual reality setting or the marketing material based on the effectiveness. - View Dependent Claims (19, 20)
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Specification