SYSTEMS AND METHODS FOR MAPPING RELEVANT PERSONAL CONNECTIONS
First Claim
Patent Images
1. A system for calculating real-world user interactions between first and second users connected in an online social environment, the system including:
- a processor;
code stored in memory coupled to the processor, which when executed on a processor;
creates a physical connection event stored in memory that represents contact or likely contact between the first and second users when first and second wireless devices carried by the first and second users establish a peer-to-peer relationship using a direct wireless channel;
calculates a level of physical interactions between the first and second users including at least aggregating the plurality of physical connection events;
updates the level of physical interactions in memory; and
modifies social profiles of the first and second users using an interaction strength metric based on the level of physical interactions.
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Accused Products
Abstract
The technology disclosed relates to calculating interaction strengths for physical interactions, scheduled physical interactions and wireless interactions between users of online social networks. In particular, it relates to determining direct contact or likely contact between users of online social networks based in part on their mobile communication devices. This determination can be used to score interactions that take place outside the social network for interaction strengths.
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Citations
25 Claims
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1. A system for calculating real-world user interactions between first and second users connected in an online social environment, the system including:
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a processor; code stored in memory coupled to the processor, which when executed on a processor; creates a physical connection event stored in memory that represents contact or likely contact between the first and second users when first and second wireless devices carried by the first and second users establish a peer-to-peer relationship using a direct wireless channel; calculates a level of physical interactions between the first and second users including at least aggregating the plurality of physical connection events; updates the level of physical interactions in memory; and modifies social profiles of the first and second users using an interaction strength metric based on the level of physical interactions. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A system for calculating real-world user interactions between first and second users connected in an online social environment, the system including:
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a processor; code stored in memory coupled to the processor, which when executed on a processor; creates a physical connection event stored in memory that represents contact or likely contact between the first and second users using first and second wireless devices sharing a common wireless local area network access point; calculates a level of physical interactions between the first and second users including at least aggregating the plurality of physical connection events; updates the level of physical interactions in memory; and modifies social profiles of the first and second users using an interaction strength metric based on the level of physical interactions.
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14. A system for calculating wireless user interactions between first and second users using wireless devices, the system including:
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a processor; code stored in memory coupled to the processor, which when executed on a processor; activates an observer tool to track at least an interaction between the first and second users via the first and second wireless devices across at least a video, audio, or text communication channel; creates a wireless connection event stored in memory that represents wireless interactions between the first and second users via first and second wireless devices; calculates a level of wireless interactions between the first and second users including at least aggregating plurality of wireless connection events; updates the level of wireless interactions in memory; and modifies social profiles of the first and second users using an interaction strength metric based on the level of wireless interactions. - View Dependent Claims (15)
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16. A method of calculating real-world user interactions between first and second users connected in an online social environment, the method including:
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creating a physical connection event stored in memory that represents contact or likely contact between the first and second users when first and second wireless devices carried by the first and second users share information via a peer-to-peer direct wireless channel; calculating a level of physical interactions between the first and second users including at least aggregating the plurality of physical connection events; updating the level of physical interactions in memory; and modifying social profiles of the first and second users using an interaction strength metric based on the level of physical interactions. - View Dependent Claims (17, 18, 19, 20)
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21. A method of calculating real-world user interactions between first and second users connected in an online social environment, the method including:
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creating a physical connection event stored in memory that represents contact or likely contact between the first and second users using first and second wireless devices sharing a common wireless local area network access point; calculating a level of physical interactions between the first and second users including at least aggregating the plurality of physical connection events; updating the level of physical interactions in memory; and modifying social profiles of the first and second users using an interaction strength metric based on the level of physical interactions.
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22. A method of calculating wireless user interactions between first and second users using wireless devices, the method including:
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activating an observer tool to track at least an interaction between the first and second users via the first and second wireless devices across at least a video, audio, or text communication channel; creating a wireless connection event stored in memory that represents wireless interactions between the first and second users via first and second wireless devices; calculating a level of wireless interactions between the first and second users including at least aggregating plurality of wireless connection events; updating the level of wireless interactions in memory; and modifying social profiles of the first and second users using an interaction strength metric based on the level of wireless interactions.
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23. An article of manufacture that includes processor readable storage with processor executable code for calculating real-world user interactions between first and second users connected in an online social environment, including:
a logic, which when executed on a processor; creates a physical connection event stored in memory that represents contact or likely contact between the first and second users when first and second wireless devices carried by the first and second users establish a peer-to-peer relationship using a direct wireless channel; calculates a level of physical interactions between the first and second users including at least aggregating the plurality of physical connection events; updates the level of physical interactions in memory; and modifies social profiles of the first and second users using an interaction strength metric based on the level of physical interactions.
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24. An article of manufacture that includes processor readable storage with processor executable code for calculating real-world user interactions between first and second users connected in an online social environment, including:
a logic, which when executed on a processor; creates a physical connection event stored in memory that represents contact or likely contact between the first and second users using first and second wireless devices sharing a common wireless local area network access point; calculates a level of physical interactions between the first and second users including at least aggregating the plurality of physical connection events; updates the level of physical interactions in memory; and modifies social profiles of the first and second users using an interaction strength metric based on the level of physical interactions.
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25. An article of manufacture that includes processor readable storage with processor executable code for calculating wireless user interactions between first and second users using wireless devices, including:
a logic, which when executed on a processor; activates an observer tool to track at least an interaction between the first and second users via the first and second wireless devices across at least a video, audio, or text communication channel; creates a wireless connection event stored in memory that represents wireless interactions between the first and second users via first and second wireless devices; calculates a level of wireless interactions between the first and second users including at least aggregating plurality of wireless connection events; updates the level of wireless interactions in memory; and modifies social profiles of the first and second users using an interaction strength metric based on the level of wireless interactions.
Specification