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Systems and Methods for Graph Rendering

  • US 20130187941A1
  • Filed: 01/24/2012
  • Published: 07/25/2013
  • Est. Priority Date: 01/24/2012
  • Status: Active Grant
First Claim
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1. A method comprising:

  • receiving graph data identifying nodes and edges to graph;

    generating an edge draw command to draw at least a first and a second edge as at least a part of a display object based on the received graph data;

    buffering, from the received graph data, a first node position and a second node position for a first sprite associated with the first node position and a second sprite associated with the second node position;

    identifying shader information associated with application of shading at least a portion of the first sprite and at least a portion of the second sprite, the shader information indicating a change of shade based on distance from a first position associated with the first sprite and a change of shade based on distance from a second position associated with the second sprite;

    generating a node draw command to draw at least the first and second sprites based on the buffered first and second node positions;

    generating a graph shading command, based at least in part on the received shader information, to apply shading to at least the portion of the first sprite based, at least in part, on distance from the first position associated with the first sprite and to apply shading to at least the portion of the second sprite based, at least in part, on distance from the second position associated with the second sprite; and

    providing the edge draw command, node draw command, and graph shading command to a graph execution module.

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