ENRICHED GAME PLAY ENVIRONMENT (SINGLE AND/OR MULTI-PLAYER) FOR CASINO APPLICATIONS
First Claim
Patent Images
1. A method of operating a gaming system, comprising:
- receiving by a real world engine of the gaming system, a real world credit;
enabling by the real world engine a gambling game that consumes the real world credit;
creating an enabling element for an entertainment game of an entertainment software engine based on the real world credit, the enabling element consumed by operation of the entertainment game by a player; and
correlating the real world credit of the real world engine with the enabling element of the entertainment game by a game world engine by triggering the real world engine to execute the gambling game to consume the real word credit when the player operates the entertainment game and consumes the enabling element.
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Abstract
A gaming system is provided. The gaming system provides players a rich (i.e. akin to leading home- and arcade-based video games) single-player, multi-player cooperative and/or head to head environment in which the participant(s) win cash and credits as a result of their play activity within the environment, based on the wagers which they make entering and playing a game of the gaming system.
349 Citations
41 Claims
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1. A method of operating a gaming system, comprising:
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receiving by a real world engine of the gaming system, a real world credit; enabling by the real world engine a gambling game that consumes the real world credit; creating an enabling element for an entertainment game of an entertainment software engine based on the real world credit, the enabling element consumed by operation of the entertainment game by a player; and correlating the real world credit of the real world engine with the enabling element of the entertainment game by a game world engine by triggering the real world engine to execute the gambling game to consume the real word credit when the player operates the entertainment game and consumes the enabling element. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A non-transitory computer-readable storage media storing computer-executable instructions for a method of operating a gaming system, the method comprising:
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receiving by a real world engine of the gaming system, a real world credit; enabling by the real world engine a gambling game that consumes the real world credit; creating an enabling element for an entertainment game of an entertainment software engine based on the real world credit, the enabling element consumed by operation of the entertainment game by a player; and correlating the real world credit of the real world engine with the enabling element of the entertainment game by a game world engine by triggering the real world engine to execute the gambling game to consume the real word credit when the player operates the entertainment game and consumes the enabling element. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28)
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29. A gaming system, comprising:
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a real world engine constructed to receive a real world credit and enable a gambling game that consumes the real world credit; a game world engine constructed to create an enabling element for an entertainment game of an entertainment software engine based on the real world credit, the enabling element consumed by operation of the entertainment game by a player and correlate the real world credit of the real world engine with the enabling element of the entertainment game by triggering the real world engine to execute the gambling game to consume the real word credit when the player operates the entertainment game and consumes the enabling element. - View Dependent Claims (30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41)
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Specification