INTERACTIVE VIDEO GAME WITH TOYS HAVING SPECIAL EFFECTS
First Claim
Patent Images
1. A video game system, comprising:
- a gaming platform;
a physical object including a light source;
a peripheral configured for communication with said physical object and said gaming platform;
wherein said light source in said physical object is configured to illuminate at least some times when proximate the peripheral.
3 Assignments
0 Petitions
Accused Products
Abstract
A video game includes a component that senses the presence and identity of proximate toys. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The toys further comprise audio, visual and other effects, wherein said effects are activated when the toy is proximate the gaming platform or a peripheral to the gaming platform. Effects may also be activated based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user'"'"'s gameplay experience.
38 Citations
18 Claims
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1. A video game system, comprising:
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a gaming platform; a physical object including a light source; a peripheral configured for communication with said physical object and said gaming platform; wherein said light source in said physical object is configured to illuminate at least some times when proximate the peripheral. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. An object for use with a video game system, comprising:
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a physical object comprising an electrical payload and memory storing information of a character in a video game; said physical object configured to be in communication with a game platform operating said video game; wherein activation and/or deactivation of said electrical payload is responsive to commands from said game platform; and wherein said information of the character stored in said memory is modifiable based on operating of said video game. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15, 16)
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17. A computer implemented method for use in providing a video game, comprising:
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conducting a game play pattern by a computer operating said video game, the game play pattern depending at least in part on information stored in a toy in communication with the computer; and controlling an electrical payload within the toy to produce an effect from said toy based on the game play pattern. - View Dependent Claims (18)
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Specification