CUSTOMIZABLE TOY FOR PLAYING A WIRELESS INTERACTIVE GAME HAVING BOTH PHYSICAL AND VIRTUAL ELEMENTS
First Claim
1. A customizable toy for playing a game carried out in both a physical play environment and in a virtual play environment, said customizable toy comprising:
- a first mating component comprising a first wireless transceiver configured to provide two-way wireless communication with a wireless-compatible gaming platform and wherein said first wireless transceiver comprises a first address identifier uniquely identifying said first wireless transceiver;
a second mating component comprising a second wireless transceiver configured to provide two-way wireless communication with said wireless-compatible gaming platform and wherein said second wireless transceiver comprises a second address identifier uniquely identifying said second wireless transceiver;
at least one of said first or second mating components comprising programmable non-volatile memory configured to store game-relevant information comprising one or more character attributes possessed by an imaginary game character played by a game participant within a virtual play environment comprising a computer-animated game; and
wherein each said mating component is further configured to be modularly and detachably assembled with one or more corresponding mating components to form an assembled toy comprising at least said first and second mating components.
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Accused Products
Abstract
Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant'"'"'s experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge.
93 Citations
56 Claims
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1. A customizable toy for playing a game carried out in both a physical play environment and in a virtual play environment, said customizable toy comprising:
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a first mating component comprising a first wireless transceiver configured to provide two-way wireless communication with a wireless-compatible gaming platform and wherein said first wireless transceiver comprises a first address identifier uniquely identifying said first wireless transceiver; a second mating component comprising a second wireless transceiver configured to provide two-way wireless communication with said wireless-compatible gaming platform and wherein said second wireless transceiver comprises a second address identifier uniquely identifying said second wireless transceiver; at least one of said first or second mating components comprising programmable non-volatile memory configured to store game-relevant information comprising one or more character attributes possessed by an imaginary game character played by a game participant within a virtual play environment comprising a computer-animated game; and wherein each said mating component is further configured to be modularly and detachably assembled with one or more corresponding mating components to form an assembled toy comprising at least said first and second mating components. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. An interactive game for amusing or entertaining one or more game participants playing a computer-animated game on a compatible gaming platform, said interactive game comprising:
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a modular toy configured to be selectively assembled and used by a game participant as a game input device to activate or control one or more computer-animated visual, aural or tactile effects in accordance with an interactive game, said modular toy comprising first and second mating components comprising corresponding first and second radio-frequency (RF) transceivers each configured to provide two-way wireless communications with one or more wireless-compatible devices; at least one of said first or second mating components comprising programmable non-volatile memory configured to store a first selection of game-relevant information comprising one or more character attributes possessed by an imaginary game character played in a computer-animated game; said first and second mating components configured to be modularly and detachably assembled with one another to form an assembled toy comprising at least said first and second mating components; a third mating component comprising a third RF transceiver configured to provide two-way wireless communications with one or more wireless-compatible devices and programmable non-volatile memory configured to store a second selection of game-relevant information comprising one or more character attributes possessed by an imaginary game character played in a computer-animated game, and wherein said second selection of game-relevant information is different than said first selection of game-relevant information; and wherein said modular toy is further configured such that a game participant can selectively change said one or more stored character attributes by selectively replacing at least one of said first or second mating components with said third mating component. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29)
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30. A wireless interactive game for amusing or entertaining one or more game participants playing a computer-animated game on a wireless-compatible gaming platform, said interactive game comprising:
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a modular toy configured to be selectively assembled and used by an individual game participant as a wireless input device to activate or control one or more computer-animated visual, aural or tactile effects in accordance with an interactive game, said modular toy comprising first and second mating components; at least one of said first or second mating components comprising a first sensor configured to generate sensor state data responsive to a first sensed motion or orientation in free space of said corresponding at least one of said first or second mating components; at least one of said first or second mating components comprising a second sensor configured to generate sensor state data responsive to a second sensed motion or orientation in free space of said corresponding at least one of said first or second mating components and wherein said first sensor is different than said second sensor and wherein said first sensed motion or orientation is different than said second sensed motion or orientation; at least one of said first or second mating components comprising a microprocessor, non-volatile memory, and a wireless transmitter configured to wirelessly communicate with one or more wireless-compatible devices, and wherein said wireless transmitter is configured to transmit at least said sensor state data and a unique address code uniquely identifying said wireless transmitter; at least one of said first or second mating components comprising an elongated body extending along an axis of elongation from a gripping end adapted to be grasped by a single hand of a game participant to a pointing end protruding coaxially from said gripping end; and wherein said first and second mating components are configured to be modularly and detachably assembled with one another to form an assembled toy comprising at least said first and second mating components. - View Dependent Claims (31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43)
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44. A wireless interactive game for amusing or entertaining one or more game participants playing a game wherein at least a portion of said game is physically represented in a physical play environment through one or more physical play items and wherein at least a portion of said game is virtually represented in a virtual play environment through one or more computer animations, said wireless interactive game comprising:
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at least one core gaming item comprising a portable toy configured to be used by a game participant as a wireless input device to selectively activate or control one or more computer-animated visual, aural or tactile effects in accordance with a game, said portable toy comprising; a microprocessor; programmable non-volatile memory configured to store a first selection of game-relevant information including at least one unique identifier uniquely identifying said portable toy; and a radio frequency identification (RFID) transponder configured to provide two-way wireless communication with one or more wireless-compatible devices and wherein said RFID transponder is configured to be wirelessly powered at least in part, through inductive coupling and wherein said wireless communication includes communication of said at least one unique identifier; one or more adjunct gaming items comprising one or more collectable cards, tokens, or coins, each said adjunct gaming item comprising non-volatile memory configured to store a second selection of game-relevant information, and an RFID transponder configured to wirelessly communicate with one or more wireless-compatible devices, and wherein each said adjunct gaming item is further configured to be stacked with similarly configured gaming items and to wirelessly communicate with one or more wireless-compatible devices while in said stacked configuration; and at least one RFID reader/writer device configured to wirelessly communicate with each said RFID transponder to thereby ascertain said selected game-relevant information, and wherein said RFID reader/writer device is further configured to communicate said game-relevant information to a compatible gaming platform. - View Dependent Claims (45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56)
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Specification