Location Services Game Engine
First Claim
1. A game engine server, comprising:
- a communicator, at said game engine server, to communicate a location request to obtain a location update of each of a plurality of playing wireless devices active within a virtual reality game; and
a game user server interface, at said game engine server, to apply a change in virtual geographic position of each of said playing wireless devices against a virtual item point within said virtual reality game;
wherein at least one of said plurality of playing wireless devices acquires a virtual item within said virtual reality game when said at least one of said plurality of playing wireless devices is at a fixed physical location.
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Accused Products
Abstract
A location services game engine (LSGE) that is concerned with the geographic location of the wireless devices used to play in the game. The operations performed by players on wireless devices inside the location services game engine have location proximity requirements on the wireless devices being played in the game, and other wireless devices they interact with. A common game experience provides a virtual game instance including a plurality of geographically remote playing wireless devices virtually gathered together within the virtual game to physically interact with one another, and traveling relative to one another within the virtual game. A location update of each of the plurality of playing wireless devices active within the virtual game is obtained, with any movement from a last reported position applied against a virtual origin point within the virtual reality game.
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Citations
11 Claims
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1. A game engine server, comprising:
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a communicator, at said game engine server, to communicate a location request to obtain a location update of each of a plurality of playing wireless devices active within a virtual reality game; and a game user server interface, at said game engine server, to apply a change in virtual geographic position of each of said playing wireless devices against a virtual item point within said virtual reality game; wherein at least one of said plurality of playing wireless devices acquires a virtual item within said virtual reality game when said at least one of said plurality of playing wireless devices is at a fixed physical location. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method of providing a common game experience to a plurality of geographically remote playing wireless devices, comprising:
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generating a virtual game instance including a plurality of playing wireless devices active within said virtual reality game; obtaining a location update of each of said plurality of playing wireless devices active within said virtual reality game; and applying a change in virtual geographic position of each of said playing wireless devices against a virtual item point within said virtual reality game; wherein at least one of said plurality of playing wireless devices acquires a virtual item within said virtual reality game when said at least one of said plurality of playing wireless devices is at a fixed physical location. - View Dependent Claims (9, 10)
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11-17. -17. (canceled)
Specification