METHODS AND APPARATUS FOR DISTRIBUTED GAMING OVER A MOBILE DEVICE
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Accused Products
Abstract
A system and method are provided for updating game participants. In some embodiments, participants receive game control information via a one-way broadcast. The method selects a set of sampling participants. In some embodiments, selection occurs prior to start of the game. The method of some embodiments establishes a two-way connection between a server and each sampling participant. During each discrete game period, the method receives data for the sampling participant'"'"'s game period performance. Based on the received data, the method determines performance for the game period and broadcasts this information to a non-sampling participant. In some embodiments, the non-sampling participant determines a standing relative to other participants. Some embodiments provide a method and system for detecting unusual performance. An average performance level is calculated. Based on the average performance level, a participant improvement factor is tracked, stored and compared to a threshold value.
50 Citations
37 Claims
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1-19. -19. (canceled)
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20. A system for updating game participants, the system comprising:
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a server to host the game; a first mobile device having a two-way connection with the server; a second mobile device having a one-way connection with the server; and a network, wherein the first mobile device communicates with the server through the network by using the two-way connection, wherein based on the two-way communication, the server broadcasts to the second mobile device by using the one-way connection. - View Dependent Claims (21, 22, 23, 24, 25)
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26. A server for updating game participants, the server comprising:
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a communication layer for providing connections through a network, the communication layer further comprising; a plurality of one-way connections between a first plurality of mobile devices and the server; and a plurality of two-way connections between a second plurality of mobile devices and the server; wherein the one-way connections are updated based on the two-way connections. - View Dependent Claims (27, 28, 29, 30)
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31. A mobile device for receiving updates during a game, the mobile device comprising:
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a communication module for connecting to a network, the communication module having one-way and two-way connectivity, wherein the communication module receives a one way broadcast from a server through the network, including a received data set, and communicates game results to the server by using the two-way connectivity; a processor coupled to the communication module, the processor for calculating a local data set and for comparing the local data set to the received data set; a memory coupled to the processor, the memory for storing applications and data, including the local data set and the received data set; and a display for presenting data. - View Dependent Claims (32, 33, 34, 35, 36, 37)
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Specification