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Bandwidth Management During Simultaneous Server-to-Client Transfer of Game Video and Game Code

  • US 20130203501A1
  • Filed: 03/14/2013
  • Published: 08/08/2013
  • Est. Priority Date: 12/15/2007
  • Status: Active Grant
First Claim
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1. A method for server-to-client transmission of game code, comprising:

  • determining, using a computer, an amount of game code data to be included in a data packet containing streaming game video data;

    generating the data packet containing the streaming game video data and including the amount of game code data; and

    transmitting the data packet from a server computer system to a client computer system.

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