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SKELETAL MODELING FOR WORLD SPACE OBJECT SOUNDS

  • US 20130208897A1
  • Filed: 12/21/2012
  • Published: 08/15/2013
  • Est. Priority Date: 10/13/2010
  • Status: Abandoned Application
First Claim
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1. A method for providing three-dimensional audio, comprising:

  • receiving a depth map imaging a scene from a depth camera;

    recognizing a human subject present in the scene;

    modeling the human subject with a virtual skeleton comprising a plurality of joints defined with a three-dimensional position;

    determining, based on the virtual skeleton, a world space ear position of the human subject;

    recognizing an object present in the scene;

    determining a world space object position of the object;

    recognizing audio input information encoding a sound;

    determining one or more audio-output transformations based on the world space ear position, the one or more audio-output transformations configured to produce a three-dimensional audio output from the audio input information, the three-dimensional audio output configured such that at the world space ear position the sound appears to originate from the world space object position; and

    providing the three-dimensional audio output to the human subject via an acoustic transducer array comprising one or more acoustic transducers.

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