SYSTEM AND METHOD TO REPRESENT A RESOURCE OBJECT IN A VIRTUAL ENVIRONMENT
First Claim
1. A computer-implemented method, comprising:
- providing a graphical user interface to a player, the graphical user interface displaying a virtual environment, the virtual environment including a resource object and a game object;
detecting a resource production event generated based on a resource production attribute of the resource object, the resource production event specifying that a quantity of resource units have been generated;
based on the detected resource production event, allocating at least some portion of the quantity of generated resource units to a resource pool belonging to a user; and
responsive to detecting a user initiated game action applied to the game object, removing a determinable amount of resource units from the resource pool.
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Accused Products
Abstract
A system, computer-readable storage medium storing at least one program, and a computer-implemented method for representing a resource object in a virtual environment are presented. To begin, a graphical user interface may be provided to a player. The graphical user interface may display a virtual environment that includes the resource object and a game object. A resource production event may be detected. The resource production event may be generated based on a resource production attribute that specifies that a quantity of resource units have been generated. Based on the detected resource production event, at least some portion of the quantity of generated resource units is allocated to the resource pool. Then, responsive to detecting a user initiated game action being applied to the game object, a determinable amount of resource units is removed from the resource pool.
138 Citations
20 Claims
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1. A computer-implemented method, comprising:
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providing a graphical user interface to a player, the graphical user interface displaying a virtual environment, the virtual environment including a resource object and a game object; detecting a resource production event generated based on a resource production attribute of the resource object, the resource production event specifying that a quantity of resource units have been generated; based on the detected resource production event, allocating at least some portion of the quantity of generated resource units to a resource pool belonging to a user; and responsive to detecting a user initiated game action applied to the game object, removing a determinable amount of resource units from the resource pool. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A computer system, comprising:
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at least one processor; and a resource module implemented by the at least one processor and configured to; providing a graphical user interface to a player, the graphical user interface displaying a virtual environment, the virtual environment including a resource object and a game object; detecting a resource production event generated based on a resource production attribute of the resource object, the resource production event specifying that a quantity of resource units have been generated; based on the detected resource production event, allocating at least some portion of the quantity of generated resource units to a resource pool belonging to a user; and responsive to detecting a user initiated game action applied to the game object, removing a determinable amount of resource units from the resource pool. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19)
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20. A non-transitory computer-readable medium storing executable instructions thereon, which, when executed by a processor, cause the processor to perform operations comprising:
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providing a graphical user interface to a player, the graphical user interface displaying a virtual environment, the virtual environment including a resource object and a game object; detecting a resource production event generated based on a resource production attribute of the resource object, the resource production event specifying that a quantity of resource units have been generated; based on the detected resource production event, allocating at least some portion of the quantity of generated resource units to a resource pool belonging to the user; and responsive to detecting a user initiated game action being applied to the game object, removing a determinable amount of resource units from the resource pool.
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Specification