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ADAPTIVE DIFFICULTY IN A MULTIPLAYER GAMING ENVIRONMENT

  • US 20130225260A1
  • Filed: 02/23/2012
  • Published: 08/29/2013
  • Est. Priority Date: 02/23/2012
  • Status: Active Grant
First Claim
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1. A method for adapting game difficulty through dynamic map generation in a multi-player gaming environment, the method comprising:

  • creating in memory of a computer a multi-player gaming environment;

    identifying a player in the multi-player gaming environment;

    looking up performance data of the identified player and correlating the performance data of the identified player with a feature of the multi-player gaming environment; and

    ,modifying the multi-player gaming environment to account for the correlated feature.

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