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LEVERAGING SOCIAL GRAPHS WITH GAME PLAY AUTO-NEIGHBORING

  • US 20130231179A1
  • Filed: 03/01/2013
  • Published: 09/05/2013
  • Est. Priority Date: 03/01/2012
  • Status: Active Grant
First Claim
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1. A computer-implemented method, comprising:

  • receiving game play information, at a server, from devices coupled to the server, wherein each device is associated with a user of a plurality of users;

    receiving a selection of a game from a user;

    in response to the selection of the game, obtaining user profile information including a social graph associated with the user;

    selecting game play neighbors from the plurality of users for the user based on the social graph and the received game play information; and

    automatically establishing a connection between the user and the neighbors playing the game within a gaming network.

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