MONITORING ADVERTISEMENT IMPRESSIONS
First Claim
Patent Images
1. A method for targeted advertising, the method comprising:
- maintaining a user profile in memory, the user profile concerning a user of an end-user device for playing one or more electronic games;
monitoring gameplay of electronic games by the user, wherein the monitored gameplay indicate repetitive elements in the electronic games played by the user; and
executing instructions stored in memory, wherein execution of the instructions by a processor;
identifies that the repetitive elements are associated with a demographic or a preference,updates the user profile with the identified demographic or preference,identifies one or more advertisements for insertion into a game environment, the identification of the advertisements based on the updated user profile, andcounts a number of impressions for each of the identified advertisements, wherein an impression is counted when the user views the advertisement within the game environment and the updated user profile of the user matches parameters specified by an associated advertiser of the advertisement.
4 Assignments
0 Petitions
Accused Products
Abstract
A targeted in-game advertising system is provided where advertising content may be delivered to a video game network environment. Advertisements may be delivered through the tagging of advertising assets in the video game environment according to one or more characteristics including user geographical location, personal preferences, a personal profile, video game preferences or video game genre. Methodologies for tracking advertising impressions are also provided based on monitoring the video game environment to determine the quality of impression to which the user is exposed in the video game environment.
45 Citations
18 Claims
-
1. A method for targeted advertising, the method comprising:
-
maintaining a user profile in memory, the user profile concerning a user of an end-user device for playing one or more electronic games; monitoring gameplay of electronic games by the user, wherein the monitored gameplay indicate repetitive elements in the electronic games played by the user; and executing instructions stored in memory, wherein execution of the instructions by a processor; identifies that the repetitive elements are associated with a demographic or a preference, updates the user profile with the identified demographic or preference, identifies one or more advertisements for insertion into a game environment, the identification of the advertisements based on the updated user profile, and counts a number of impressions for each of the identified advertisements, wherein an impression is counted when the user views the advertisement within the game environment and the updated user profile of the user matches parameters specified by an associated advertiser of the advertisement. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
-
-
14. A system for targeted advertising, the system comprising:
-
a memory for maintaining a user profile concerning a user of an end-user device for playing one or more electronic games; a communications interface for receiving data regarding gameplay of electronic games by the user, wherein the gameplay data indicates repetitive elements in the electronic games played by the user; and a processor for executing instructions stored in memory, wherein execution of the instructions by the processor; identifies that the repetitive elements are associated with a demographic or a preference, updates the user profile with the identified demographic or preference, identifies one or more advertisements for insertion into a game environment, the identification of the advertisements based on the updated user profile, and counts a number of impressions for each of the identified advertisements, wherein an impression is counted when the user views the advertisement within the game environment and the updated user profile of the user matches parameters specified by an associated advertiser of the advertisement. - View Dependent Claims (15, 16, 17)
-
-
18. A non-transitory computer-readable storage medium, having embodied thereon a program executable by a processor for performing a method for targeted advertising, the method comprising:
-
maintaining a user profile in memory, the user profile concerning a user of an end-user device for playing one or more electronic games; monitoring gameplay of electronic games by the user, wherein the monitored gameplay indicate repetitive elements in the electronic games played by the user; identifying that the repetitive elements are associated with a demographic or a preference; updating the user profile with the identified demographic or preference; identifying one or more advertisements for insertion into a game environment, the identification of the advertisements based on the updated user profile; and counting a number of impressions for each of the identified advertisements, wherein an impression is counted when the user views the advertisement within the game environment and the updated user profile of the user matches parameters specified by an associated advertiser of the advertisement.
-
Specification