MULTI-PLAYER, MULTI-SCREENS, ELECTRONIC GAMING PLATFORM AND SYSTEM
First Claim
1. A gaming program that, when executed by a computing platform, causes the computing platform to perform the operations comprising:
- hosting multiple digital games;
continuously publishing the computer platform'"'"'s properties and active games;
whenever a request is received from a device to join the game, joining the device to the game and sending to the device game assets required for playing the game, wherein the game assets are available for a user of the device for a limited duration;
when receiving instructions from a connected user, executing and managing progress of a game.
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Accused Products
Abstract
A multi-player, multi-screens, electronic gaming platform and system is disclosed, having a game board having a main display screen for displaying a portion of the game layout that is shared by the plurality of players, and a plurality of personal game terminals, each personal game terminal assigned to a respective player and having an auxiliary display screen for displaying a portion of the game layout that is associated with the respective player. Communication between the main display and the terminals, and among terminals directly is enabled. Also enabled is seamless transfer of objects between the display screens as triggered by a game step or interactive inputs. Coded rules associated with the transferred objects can indicate where on the screen the digitized game object should appear, at what size should it be displayed, special animation or audio that should accompany the transfer of the digitized game object, etc.
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Citations
15 Claims
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1. A gaming program that, when executed by a computing platform, causes the computing platform to perform the operations comprising:
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hosting multiple digital games; continuously publishing the computer platform'"'"'s properties and active games; whenever a request is received from a device to join the game, joining the device to the game and sending to the device game assets required for playing the game, wherein the game assets are available for a user of the device for a limited duration; when receiving instructions from a connected user, executing and managing progress of a game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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Specification