METHODS AND APPARATUS FOR PROVIDING COMMUNICATIONS SERVICES AT A GAMING MACHINE
First Claim
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1. A method of operating a gaming system, said method comprising:
- (a) at a first point in time when a gaming machine is not in communication with a communications device and is not configured to provide any designated communication services to a player;
(i) enabling the player to place a first wager associated with a first play of a game at the gaming machine, and(ii) causing at least one first processor to execute a first plurality of instructions to generate at least one outcome in association with the first play of the game; and
(b) at a second, subsequent point in time, after at least the communications device is added to the gaming machine;
(i) enabling the player to place a second wager associated with a second play of the game at the gaming machine,(ii) causing the at least one first processor to execute the first plurality of instructions to generate at least one outcome in association with the second play of the game, and(iii) causing at least one second processor to execute a second plurality of instructions to provide designated communication services to the player, the provided designated communication services being independent of any play of any game at the gaming machine.
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Abstract
In a first aspect, a method is provided that includes the steps of (1) providing an auxiliary unit adapted to allow a gaming machine to be retrofitted to provide communications services; and (2) retrofitting a non-communications-enabled gaming machine with the auxiliary unit so that the non-communications enabled gaming machine is adapted to provide communications services based on game play at the non-communications-enabled gaming machine. Numerous other aspects are provided.
7 Citations
12 Claims
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1. A method of operating a gaming system, said method comprising:
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(a) at a first point in time when a gaming machine is not in communication with a communications device and is not configured to provide any designated communication services to a player; (i) enabling the player to place a first wager associated with a first play of a game at the gaming machine, and (ii) causing at least one first processor to execute a first plurality of instructions to generate at least one outcome in association with the first play of the game; and (b) at a second, subsequent point in time, after at least the communications device is added to the gaming machine; (i) enabling the player to place a second wager associated with a second play of the game at the gaming machine, (ii) causing the at least one first processor to execute the first plurality of instructions to generate at least one outcome in association with the second play of the game, and (iii) causing at least one second processor to execute a second plurality of instructions to provide designated communication services to the player, the provided designated communication services being independent of any play of any game at the gaming machine. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method of retrofitting a gaming machine wherein prior to an occurrence of a reconfiguration event, the gaming machine is not in communication with a communications device and is not configured to provide any designated communication services to a player, said method comprising:
after at least the communications device is added to the gaming machine; (i) enabling the player to place a wager associated with a play of the game at the gaming machine, (ii) causing at least one first processor to execute a first plurality of instructions to generate at least one outcome in association with the play of the game, and (iii) causing at least one second processor to execute a second plurality of instructions to provide designated communication services to the player, the provided designated communication services being independent of any play of any game at the gaming machine. - View Dependent Claims (8, 9, 10, 11, 12)
Specification