System and Method for Connecting Gaming Devices to a Network for Remote Play
First Claim
1. A method, which is computer-implemented, comprising operations of:
- receiving a password over a network from a user of a remote player device for a gaming system for a gambling game;
authenticating the user using the password;
receiving an age from the user and determining that the user is of age to gamble on the gambling game, based on data stored in a database for the gaming system;
providing software to the remote player device, wherein the software, when executed, interactively presents the gambling game through a remote player interface and causes media associated with the gambling game to be presented on the remote player device.
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Accused Products
Abstract
A gaming system receives a password over a network from a user of a remote player device for a gaming system for a gambling game. The gaming system authenticates the user using the password. The gaming system receives an age from the user and determining that the user is of age to gamble on the gambling game, based on data stored in a database for the gaming system. Then gaming system provides software to the remote player device, wherein the software, when executed, interactively presents the gambling game through a remote player interface and causes media associated with the gambling game to be presented on the remote player device.
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Citations
20 Claims
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1. A method, which is computer-implemented, comprising operations of:
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receiving a password over a network from a user of a remote player device for a gaming system for a gambling game; authenticating the user using the password; receiving an age from the user and determining that the user is of age to gamble on the gambling game, based on data stored in a database for the gaming system; providing software to the remote player device, wherein the software, when executed, interactively presents the gambling game through a remote player interface and causes media associated with the gambling game to be presented on the remote player device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. One or more computer-readable media, that are non-transitory, storing a program which when executed, instructs a processor to perform the following operations:
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receive a password over a network from a user of a remote player device for a gaming system for a gambling game; authenticate the user using the password; receive an age from the user and determining that the user is of age to gamble on the gambling game, based on data stored in a database for the gaming system; provide software to the remote player device, wherein the software, when executed, interactively presents the gambling game through a remote player interface and causes media associated with the gambling game to be presented on the remote player device. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18)
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19. A method, which is computer-implemented, comprising operations of:
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receiving a password over a network from a user of a remote player device for a gaming system includes a central gaming controller and a random number generator for a gambling game; authenticating the user using the password; receiving an age from the user and determining that the user is of age to gamble on the gambling game, based on data stored in a database for the gaming system; providing software to the remote player device, wherein the software, when executed, interactively presents the gambling game through a remote player interface and causes an animation or video associated with the gambling game to be presented on the remote player device. - View Dependent Claims (20)
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Specification