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PHASED GAME PLAY FOR SYNCHRONIZED GAMING SCHEDULE

  • US 20130260888A1
  • Filed: 03/28/2012
  • Published: 10/03/2013
  • Est. Priority Date: 03/28/2012
  • Status: Abandoned Application
First Claim
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1. A method for a computing system, comprising:

  • transmitting a game-object arrangement defining a game interface over a communications network for presentation at a plurality of client devices during an early phase of a synchronized gaming schedule shared among the client devices;

    transmitting an answer key indicating one or more puzzle-answers over the communications network that enables an application program residing at each of the client devices to generate and present, during an intermediate phase of the synchronized gaming schedule following the early phase, an individual results summary, the individual results summary based on a comparison of one or more puzzle-submissions supplied by a player to the one or more puzzle-answers of the answer key;

    receiving individual results information from each client device over the communications network indicating the comparison of the one or more puzzle-submissions by a player of that client device to the one or more puzzle-answers of the answer key;

    aggregating the individual results information received from each of the client devices to obtain aggregated results information, said receiving and aggregating performed during the intermediate phase; and

    transmitting the aggregated results information to each of the client devices over the communications network for presentation at the client devices during a late phase of the synchronized gaming schedule.

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