MODIFYING USE OF RESOURCES WITHIN A CLOUD-BASED GAMING PLATFORM
First Claim
Patent Images
1. A system for adjusting a use of computing resources supporting an online game, the system comprising:
- an information component, wherein the information component is configured to obtain information associated with a current financial status of the online game; and
an action component, wherein the action component is configured to perform an action in response to determining that the current financial status of the online game does not satisfy certain criteria for the online game.
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Abstract
A computing platform, system, and method for modifying computing resources that provide and/or support an online game is described. In some implementations, the computing platform determines that one or more cost metrics associated with a currently running online game do not fall with acceptable ranges, and modify and/or adjust the use of computing resources providing the online game.
31 Citations
26 Claims
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1. A system for adjusting a use of computing resources supporting an online game, the system comprising:
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an information component, wherein the information component is configured to obtain information associated with a current financial status of the online game; and an action component, wherein the action component is configured to perform an action in response to determining that the current financial status of the online game does not satisfy certain criteria for the online game. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method performed by a computing platform for modifying use of cloud-based computing resources providing a massively multi-player online game, the method comprising:
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determining that one or more metrics associated with a cost to a game publisher to provide the massively multi-player online game using a current number of cloud-based computing resources do not satisfy certain criteria; and adding or removing one or more cloud-based computing resources based on the determination. - View Dependent Claims (9, 10)
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11. A computer-readable storage medium whose contents, if executed by a processor of a computing system, cause the computing system to perform a method for modifying use of cloud-based server instances providing an online game to users at client devices, the method comprising:
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receiving information associated with providing the online game; calculating a value for a financial metric associated with the online game using the received information; determining that the value of the financial metric satisfies a rule to add or remove at least one cloud-based server instance used to provide the online game to users at client devices; and performing an action to add or remove the at least one cloud-based server instanced based on the determination. - View Dependent Claims (12, 13, 14)
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15. A method performed by a processor of a computing system for modifying use of cloud-based computing resources currently supporting a massively multi-player online game, the method comprising:
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calculating a cost per user per hour associated with using one or more cloud-based game instances to provide a currently running massively multi-player online game; determining that the calculated cost per user per hour does not satisfy one or more game play criteria associated with cost for providing the massively multi-player online game; and provisioning at least one cloud-based game instance to provide the currently running massively multi-player online game based on the determination. - View Dependent Claims (16, 17, 18)
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19. A method performed by a processor of a computing system for modifying use of cloud-based computing resources currently supporting a massively multi-player online game, the method comprising:
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calculating a cost per user per hour associated with using one or more cloud-based game instance to provide a currently running massively multi-player online game; determining that the calculated cost per user per hour does not satisfy one or more game play criteria associated with cost for providing the massively multi-player online game; and removing at least one cloud-based game instance currently providing the massively multi-player online game based on the determination. - View Dependent Claims (20, 21)
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22. A computing platform that supports an online game, the computing platform comprising:
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a platform manager, wherein the platform manager is configured to modify utilization of cloud-based server instances provisioned to provide the online game to client devices associated with players of the online game; and a decision engine, wherein the decision engine is configured to transmit instructions to the platform manager when the decision engine determines that a value for a cost per user to provide the online game does not fall within a range of acceptable values for a cost per user to provide the online game. - View Dependent Claims (23, 24, 25, 26)
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Specification