INTERACTIVE GAMING ANALYSIS SYSTEMS AND METHODS
First Claim
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1. An interactive system for optimizing a gaming experience, the system comprising:
- a gaming analysis engine programmed to;
receive sensor data from at least one sensor, wherein the sensor data comprises data captured by the at least one sensor and associated with a game player'"'"'s interactions with a gaming environment;
determine at least one disability status of the game player as a function of the sensor data; and
cause a modification of the gaming environment as a function of the disability status.
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Abstract
An interactive gaming system is disclosed. The system comprises at least one sensor that conveys information to the system about the physical, intellectual, mental, emotional, psychological or other type of ability of a user. The system uses the information to assess the existence and extent of a disability, and then implements a change to an aspect of the gaming environment, thus optimizing the gaming experience for the game player by accounting for the game player'"'"'s disabilities.
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Citations
21 Claims
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1. An interactive system for optimizing a gaming experience, the system comprising:
a gaming analysis engine programmed to; receive sensor data from at least one sensor, wherein the sensor data comprises data captured by the at least one sensor and associated with a game player'"'"'s interactions with a gaming environment; determine at least one disability status of the game player as a function of the sensor data; and cause a modification of the gaming environment as a function of the disability status. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 18, 19, 20, 21)
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17. The system of 1, wherein the modification comprises a therapeutic modification corresponding to the disability status.
Specification