SYSTEM AND METHOD FOR COLLABORATIVE SHOPPING THROUGH SOCIAL GAMING
First Claim
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1. A computer implemented method comprising:
- receiving a request from a first player in an interactive social game for an in-game asset;
presenting a plurality of in-game asset options to the first player, of which each in-game asset option may be viewable by one or more second players and by one or more Special Players who can communicate with the first player;
receiving an in-game asset selection from the first player; and
delivering a graphical expression of said in-game asset selection to the first player.
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Abstract
Some embodiments of the invention provide a method for collaborative shopping through social gaming. In some embodiments, a shopping mechanism is provided that allows for interactive targeted or browse-type shopping with other shoppers and experts through online social gaming.
31 Citations
18 Claims
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1. A computer implemented method comprising:
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receiving a request from a first player in an interactive social game for an in-game asset; presenting a plurality of in-game asset options to the first player, of which each in-game asset option may be viewable by one or more second players and by one or more Special Players who can communicate with the first player; receiving an in-game asset selection from the first player; and delivering a graphical expression of said in-game asset selection to the first player. - View Dependent Claims (2, 3, 4)
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5. A non-transitory machine-readable medium storing a computer program for execution by at least one processor, the computer program comprising sets of instructions for:
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receiving identification of a request from a first player in an interactive social game for an in-game asset; presenting a plurality of in-game asset options to the first player, of which each in-game asset option may be viewable by one or more second players and by one or more Special Players who can communicate with the first player; receiving identification of an in-game asset selection from the first player; and delivering a graphical expression of said in-game asset selection to the first player. - View Dependent Claims (6, 7, 8)
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9. A computer-implemented method comprising:
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presenting a plurality of in-game activity options to the first player in an interactive social game; receiving an in-game activity selection from the first player; identifying one or more second player selections of said in-game activity; identifying a reward for completion of said in-game activity; initiating said in-game activity; receiving an indication that said in-game activity is complete; and delivering said reward upon completion of said in-game activity. - View Dependent Claims (10, 11, 12, 13)
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14. A non-transitory machine-readable medium storing a computer program for execution by at least one processor, the computer program comprising sets of instructions for:
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presenting a plurality of in-game activity options to the first player in an interactive social game; receiving identification of an in-game activity selection from the first player; identifying one or more second player selections of said in-game activity; identifying a reward for completion of said in-game activity; initiating said in-game activity; receiving identification of an indication that said in-game activity is complete; and delivering said reward upon completion of said in-game activity. - View Dependent Claims (15, 16, 17, 18)
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Specification