SYSTEMS AND METHODS FOR RECOMMENDING GAMES TO ANONYMOUS PLAYERS USING DISTRIBUTED STORAGE
First Claim
Patent Images
1. A method for recommending games using distributed storage comprising:
- receiving, at a local computing device from a gaming terminal, player and game play data corresponding to a player'"'"'s real time game play in a first game, where the player is playing anonymously, without the use of a player tracking card;
generating, at the local computing device, an export data set using parsing rules, wherein the exported data comprises at least some of the player and game play data;
transmitting, from the local computing device to a central server, the exported data set;
receiving, at the local computing device from the a central server, a set of game recommendations generating using the export data set and other game play data stored at the central server, wherein the set of game recommendations identify at least a second game;
providing the set of game recommendations;
detecting a selection by the player of the second game identified in the set of game recommendations; and
receiving, at the local computing device, additional player and game play data corresponding to a player'"'"'s real time game play in the second game.
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Abstract
While a player is playing one game on a gaming machine, the systems and methods described herein recommend other games to the player based on the player'"'"'s real time game play, if the player is anonymous. Upon the player selecting a different game, the system may automatically transfers the player'"'"'s credits between games or gaming machines. Each gaming machine may carry out one or more game.
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Citations
29 Claims
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1. A method for recommending games using distributed storage comprising:
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receiving, at a local computing device from a gaming terminal, player and game play data corresponding to a player'"'"'s real time game play in a first game, where the player is playing anonymously, without the use of a player tracking card; generating, at the local computing device, an export data set using parsing rules, wherein the exported data comprises at least some of the player and game play data; transmitting, from the local computing device to a central server, the exported data set; receiving, at the local computing device from the a central server, a set of game recommendations generating using the export data set and other game play data stored at the central server, wherein the set of game recommendations identify at least a second game; providing the set of game recommendations; detecting a selection by the player of the second game identified in the set of game recommendations; and receiving, at the local computing device, additional player and game play data corresponding to a player'"'"'s real time game play in the second game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 13)
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- 11. The method of 1, wherein the player'"'"'s real time game play is associated with game factors, wherein the set of recommended games is associated with a gaming model of a plurality of gaming models, and wherein the gaming model comprises a collection of game factors representing a predetermined gaming and play behavior model of game player.
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14. A method for recommending games using distributed storage comprising:
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receiving, at a central server, export data, from each of a plurality of local computing devices, wherein each of the plurality of local computing devices is configured with parsing rules to generate the export data from player and game play data corresponding to real time game play by at least one player on one or more gaming machines, wherein the player is playing anonymously, without the use of a player tracking card; storing the export data as part of a collective pool of game play data comprising additional player and game play data; receiving additional player and game play data corresponding to a player'"'"'s real time game play in a first game; generating a set of game recommendations using the a collective pool of game play data and the additional player and game play data, wherein the set of game recommendations identify at least a second game; and providing the set of game recommendations. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 24, 25, 26)
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- 22. The method of 14, wherein the collective pool of game play data and the player'"'"'s real time game play is associated with game factors, wherein the set of recommended games is associated with a gaming model of a plurality of gaming models, and wherein the gaming model comprises a collection of game factors representing a predetermined gaming and play behavior model of game player.
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27. A gaming system comprising one or more processors and one or more data storage devices storing one or more sequences of instructions which, when executed by the one or more processors, causes the one or more processors to:
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receive, at a central server, export data, from each of a plurality of local computing devices, wherein each of the plurality of local computing devices is configured with parsing rules to generate the export data from player and game play data corresponding to real time game play by at least one player on one or more gaming machines, wherein the player is playing anonymously, without the use of a player tracking card; store the export data as part of a collective pool of game play data comprising additional player and game play data; receive additional player and game play data corresponding to a player'"'"'s real time game play in a first game; generate a set of game recommendations using the a collective pool of game play data and the additional player and game play data, wherein the set of game recommendations identify at least a second game; and provide the set of game recommendations.
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28. A computer-readable storage medium storing one or more sequences of instructions which, when executed by one or more processors, causes the one or more processors to perform a method of controlling computing application interactions with an electronic learning platform, the method comprising:
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receiving, at a central server, export data, from each of a plurality of local computing devices, wherein each of the plurality of local computing devices is configured with parsing rules to generate the export data from player and game play data corresponding to real time game play on one or more gaming machines, wherein the player is playing anonymously, without the use of a player tracking card; storing the export data as part of a collective pool of game play data comprising additional player and game play data; receiving additional player and game play data corresponding to a player'"'"'s real time game play in a first game; generating a set of game recommendations using the a collective pool of game play data and the additional player and game play data, wherein the set of game recommendations identify at least a second game; and providing the set of game recommendations.
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29. A computer-readable storage medium storing one or more sequences of instructions which, when executed by one or more processors, causes the one or more processors to perform a method of controlling computing application interactions with an electronic learning platform, the method comprising:
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receiving, at a local computing device from a gaming terminal, player and game play data corresponding to a player'"'"'s real time game play in a first game, wherein the player is playing anonymously, without the use of a player tracking card; generating, at the local computing device, an export data set using parsing rules, wherein the exported data comprises at least some of the player and game play data; transmitting, from the local computing device to a central server, the exported data set; receiving, at the local computing device from the a central server, a set of game recommendations generating using the export data set and other game play data stored at the central server, wherein the set of game recommendations identify at least a second game; providing the set of game recommendations; detecting a selection by the player of the second game identified in the set of game recommendations; and receiving, at the local computing device, additional player and game play data corresponding to a player'"'"'s real time game play in the second game.
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Specification