Composition production with audience participation
First Claim
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1. A gaming method comprising the steps of:
- i) providing an application to a telecommunication device in the physical possession of a player, the application being configured to simulate and display projectile motion of a gaming object within a virtual space corresponding to a physical space in which a player is present in response to simulated momentum imparted by a player, the simulated momentum being determined in response to motion of a motion-sensing device in the physical possession of the player,ii) defining physical coordinates of a game-winning space corresponding to coordinates in the virtual space,iii) simulating and displaying projectile motion of the gaming object from an initial point in the virtual space corresponding to the physical location of a player to a final point in the virtual space,iv) determining whether the final point in the virtual space corresponds to a physical location within the game-winning space,v) determining the position of the player by determining the position of the telecommunication device in the physical possession of the player, andvi) providing an award to the player when the position of the player is determined to be within the game-winning space.
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Abstract
Methods are provided for enabling audience members at a live or substantially live performance to interact with performers and participate in the performance.
91 Citations
3 Claims
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1. A gaming method comprising the steps of:
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i) providing an application to a telecommunication device in the physical possession of a player, the application being configured to simulate and display projectile motion of a gaming object within a virtual space corresponding to a physical space in which a player is present in response to simulated momentum imparted by a player, the simulated momentum being determined in response to motion of a motion-sensing device in the physical possession of the player, ii) defining physical coordinates of a game-winning space corresponding to coordinates in the virtual space, iii) simulating and displaying projectile motion of the gaming object from an initial point in the virtual space corresponding to the physical location of a player to a final point in the virtual space, iv) determining whether the final point in the virtual space corresponds to a physical location within the game-winning space, v) determining the position of the player by determining the position of the telecommunication device in the physical possession of the player, and vi) providing an award to the player when the position of the player is determined to be within the game-winning space.
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2. A gaming method comprising the steps of:
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i) providing an application to a telecommunication device in the physical possession of a player, the application being configured to simulate and display projectile motion of a gaming object within a virtual space corresponding to a physical space in which a player is present in response to simulated momentum imparted by a player, the simulated momentum being determined in response to motion of a motion-sensing device in the physical possession of the player, ii) simulating projectile motion of the gaming object from an initial point in the virtual space corresponding to the physical location of a player, iii) determining a final point of the simulated projectile motion of the gaming object in the virtual space, iv) defining physical coordinates of a game-winning space, v) determining the position of a player by determining the position of a telecommunication device in the physical possession of the player, and vi) providing an award to a player when the final point of the simulated projectile motion of the gaming object in the virtual space corresponds to a physical location within the game-winning space and the physical position of the player is determined to be within the game-winning space.
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3. A gaming method comprising the steps of:
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i) providing an application to a telecommunication device in the physical possession of a player, the application being configured to simulate and display projectile motion of a gaming object within a virtual space corresponding to a physical space in which a player is present in response to simulated momentum imparted by a player, the simulated momentum being determined in response to motion of a motion-sensing device in the physical possession of the player, ii) simulating a first projectile motion of the gaming object from an initial point in the virtual space corresponding to the physical location of a player, iii) determining a final point of the first simulated projectile motion of the gaming object in the virtual space, iv) defining physical coordinates of a game-winning space, v) determining the position of a player by determining the position of a telecommunication device in the physical possession of the player, vi) providing an award to a player when the final point of the first simulated projectile motion of the gaming object in the virtual space corresponds to a physical location within the game-winning space and the physical position of the player is determined to be within the game-winning space, and vii) providing a partial award to a player when the final point of the first simulated projectile motion of the gaming object in the virtual space corresponds to a physical location outside the game-winning space, the physical location of the player is determined to correspond to a point within a pre-selected distance from the final point of the first simulated projectile motion of the gaming object in the virtual space, the player imparts simulated momentum to the virtual gaming object, and a second projectile motion of the gaming object from an initial point in the virtual space corresponding to the physical location of the player is simulated.
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Specification