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Composition production with audience participation

  • US 20130310122A1
  • Filed: 03/15/2013
  • Published: 11/21/2013
  • Est. Priority Date: 04/14/2008
  • Status: Active Grant
First Claim
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1. A gaming method comprising the steps of:

  • i) providing an application to a telecommunication device in the physical possession of a player, the application being configured to simulate and display projectile motion of a gaming object within a virtual space corresponding to a physical space in which a player is present in response to simulated momentum imparted by a player, the simulated momentum being determined in response to motion of a motion-sensing device in the physical possession of the player,ii) defining physical coordinates of a game-winning space corresponding to coordinates in the virtual space,iii) simulating and displaying projectile motion of the gaming object from an initial point in the virtual space corresponding to the physical location of a player to a final point in the virtual space,iv) determining whether the final point in the virtual space corresponds to a physical location within the game-winning space,v) determining the position of the player by determining the position of the telecommunication device in the physical possession of the player, andvi) providing an award to the player when the position of the player is determined to be within the game-winning space.

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