METHOD AND APPARATUS FOR CREATING RULE-BASED INTERACTION OF PORTABLE CLIENT DEVICES AT A LIVE EVENT
First Claim
1. A method for providing a shared interactive experience to respective users of a set of portable interactive devices at an event in a venue comprising:
- selecting a set of commanded actions defining a shared interactive experience;
defining a sequence of signals to provide to the shared experience;
transmitting to portable interactive devices content and command signals in correspondence with the defined sequence;
receiving response signals from the portable interactive devices produced in response to the sequence of signals;
processing the response signals according to a rule for respective operating cycles to provide processed data; and
selecting processed data to be embodied in a form of the shared interactive experience.
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Accused Products
Abstract
A system creates an enhanced experience at a concert or other event. A central server provides commands through which information is sent or gathered or both between portable interactive devices of audience members and a central server. A shared experience such as a common display sent to all users is created. A system “app” is installed in the portable interactive device. Rules are implemented in a processor to enable a game to be played by audience members in which a processor enables interaction of users with the server and in which the processor processes user inputs according to rules of the game.
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Citations
18 Claims
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1. A method for providing a shared interactive experience to respective users of a set of portable interactive devices at an event in a venue comprising:
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selecting a set of commanded actions defining a shared interactive experience; defining a sequence of signals to provide to the shared experience; transmitting to portable interactive devices content and command signals in correspondence with the defined sequence; receiving response signals from the portable interactive devices produced in response to the sequence of signals; processing the response signals according to a rule for respective operating cycles to provide processed data; and selecting processed data to be embodied in a form of the shared interactive experience. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A non-transitory machine-readable medium that provides instructions, which when executed by a processor, causes said processor to perform operations comprising:
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selecting a set of commanded actions defining a shared interactive experience; defining a sequence of signals to provide to the shared experience; transmitting to portable interactive devices content and command signals in correspondence with the defined sequence; receiving response signals from the portable interactive devices produced in response to the sequence of signals; processing the response signals according to a rule for respective operating cycles to provide processed data; and selecting processed data to be embodied in a form of the shared interactive experience. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A system for providing a shared interactive audience enhanced experience at an event comprising:
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a server; a communications link for coupling outputs from said server to a set of portable interactive devices in a venue; said server comprising a processor to provide selected content and selected commands; said processor providing addresses to select portable interactive devices for interaction; a receiver to receive signals from the portable interactive devices produced in response to respective commands; a data memory to store received signals from the portable interactive devices; and said processor comprising a rule for processing the device inputs for respective operating cycles. - View Dependent Claims (18)
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Specification