MANAGEMENT FOR SUPER-REALITY ENTERTAINMENT
First Claim
1. A method of providing entertainment for each of a plurality of users to realistically experience an activity, the method comprising:
- preparing a plurality of activities for each user to select from;
providing a participant in each activity with one or more cameras and one or more microphones to capture images and sounds as perceived by the participant during the activity;
obtaining information pertaining to the user, including account information and selection of an activity;
managing transactions;
processing the images and sounds; and
transmitting the processed images and sounds captured as perceived by the participant during the activity to a client terminal of the user who selected the activity.
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Abstract
A system and method are configured to provide super-reality entertainment for a user to realistically experience an activity as if he/she is actually participating in the activity. The method includes preparing multiple activities for each user to select from, providing a participant in each activity with one or more cameras and one or more microphones to capture images and sounds as perceived by the participant during the activity, obtaining information pertaining to the user, including account information and selection of an activity, managing transactions, processing the images and sounds; and transmitting the processed images and sounds to a client terminal of the user who selected the activity.
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Citations
19 Claims
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1. A method of providing entertainment for each of a plurality of users to realistically experience an activity, the method comprising:
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preparing a plurality of activities for each user to select from; providing a participant in each activity with one or more cameras and one or more microphones to capture images and sounds as perceived by the participant during the activity; obtaining information pertaining to the user, including account information and selection of an activity; managing transactions; processing the images and sounds; and transmitting the processed images and sounds captured as perceived by the participant during the activity to a client terminal of the user who selected the activity. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A system for providing entertainment for each of a plurality of users to realistically experience an activity, the system comprising:
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a control section configured to prepare a plurality of activities for each user to select from, hire a plurality of participants to participate in the plurality of activities, and provide one or more cameras and one or more microphones with a participant of each activity to capture images and sounds as perceived by the participant during the activity; a receiver for receiving the images and sounds; an image and sound processing module for processing the images and sounds; and a transaction module configured to obtain information pertaining to each user, including account information and selection of an activity, and transmit the processed images and sounds captured as perceived by the participant during the activity to a client terminal of the user who selected the activity. - View Dependent Claims (14, 15, 16, 17, 18, 19)
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Specification