GRAPHICAL USER INTERFACE FOR A GAMING SYSTEM
First Claim
1. An electronic device for playing a game comprising:
- a touch-sensitive display screen, configured to simultaneously sense touching operations performed at multiple points of the screen; and
a computing hardware operable to execute a software product, wherein executing the software product results in generating and rendering a graphical user interface on the display screen, the graphical user interface being configured to facilitate user interaction;
the graphical user interface, when rendered, presenting;
one or more graphical objects; and
one or more user selectable options, each option representing one or more resources for performing an operation on one or more of the one or more graphical objects;
wherein based on a user'"'"'s selection of one or more of the user selectable options, the software product is configured to render the one or more resources corresponding to the selected user selectable option, at multiple locations of the interface and rendering the one or more resources at multiple locations when the user'"'"'s touching operation at the multiple points is performed for a pre-determined time period.
1 Assignment
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Accused Products
Abstract
A method and a system for a graphical user interface corresponding to a gaming environment executes a software product corresponding to the game on the computing hardware of an electronic device. The interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more option, and eventually performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen based on his/her desire. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen during performing the touching or swiping operations.
30 Citations
22 Claims
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1. An electronic device for playing a game comprising:
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a touch-sensitive display screen, configured to simultaneously sense touching operations performed at multiple points of the screen; and a computing hardware operable to execute a software product, wherein executing the software product results in generating and rendering a graphical user interface on the display screen, the graphical user interface being configured to facilitate user interaction;
the graphical user interface, when rendered, presenting;one or more graphical objects; and one or more user selectable options, each option representing one or more resources for performing an operation on one or more of the one or more graphical objects;
wherein based on a user'"'"'s selection of one or more of the user selectable options, the software product is configured to render the one or more resources corresponding to the selected user selectable option, at multiple locations of the interface and rendering the one or more resources at multiple locations when the user'"'"'s touching operation at the multiple points is performed for a pre-determined time period. - View Dependent Claims (2, 3, 6, 7, 8, 9, 10, 11, 12)
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- 4. (canceled)
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13. A method of facilitating user interactions with a graphical user interface, the graphical interface being generated and rendered on the display of an electronic device, by executing a software product on a computing hardware of the electronic device, the method comprising:
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rendering one or more graphical objects, and one or more user selectable options corresponding to the one or more graphical objects on the graphical user interface, each user selectable options corresponding to one or more resources to be deployed on the interface; selecting one or more of the user selectable options, and performing one of a touching operation at different points on the display, and a swiping operation through the different points of the display; and deploying the one or more resource corresponding to the selected user selectable option at multiple locations on the interface simultaneously, the multiple locations corresponding to the different points where the touching operation, or through which the swiping operation, is being performed, wherein the one or more resources are deployed at multiple locations only if a time duration of the touching or swiping operation at the multiple points on the display screen exceeds a predetermined time period. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22)
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14. (canceled)
Specification