MANAGING CONTROLLER PAIRING IN A MULTIPLAYER GAME
First Claim
1. A method for managing multi-player interactivity with an interactive application, comprising:
- determining a location of a first controller;
determining a location of a second controller;
determining a location of a biometric identifier of a first user;
determining a location of a biometric identifier of a second user;
pairing the first controller to the first user based on the location of the first controller and the location of the biometric identifier of the first user;
pairing the second controller to the second user based on the location of the second controller and the location of the biometric identifier of the second user;
wherein the method is executed by a processor.
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Accused Products
Abstract
A method for managing multi-player interactivity with an interactive application is provided, including the following method operations: determining a location of a first controller; determining a location of a second controller; determining a location of a biometric identifier of a first user; determining a location of a biometric identifier of a second user; pairing the first controller to the first user based on the location of the first controller and the location of the biometric identifier of the first user; pairing the second controller to the second user based on the location of the second controller and the location of the biometric identifier of the second user.
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Citations
20 Claims
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1. A method for managing multi-player interactivity with an interactive application, comprising:
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determining a location of a first controller; determining a location of a second controller; determining a location of a biometric identifier of a first user; determining a location of a biometric identifier of a second user; pairing the first controller to the first user based on the location of the first controller and the location of the biometric identifier of the first user; pairing the second controller to the second user based on the location of the second controller and the location of the biometric identifier of the second user; wherein the method is executed by a processor. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method for managing multi-player interactivity with an interactive application, comprising:
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capturing images of an interactive environment; analyzing the captured images to determine a location of a first controller; analyzing the captured images to determine a location of a second controller; analyzing the captured images to determine a location of a biometric identifier of a first user; analyzing the captured images to determine a location of a biometric identifier of a second user; pairing the first controller to the first user based on the location of the first controller and the location of the biometric identifier of the first user; pairing the second controller to the second user based on the location of the second controller and the location of the biometric identifier of the second user; wherein the method is executed by a processor. - View Dependent Claims (11, 12, 13, 14, 15, 16)
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17. A method for managing multi-player interactivity with an interactive application executing on a cloud processing server, comprising:
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receiving image data captured from an interactive environment; processing the captured image data to determine a location of a first controller, a location of a second controller, a location of a biometric identifier of a first user, and a location of a biometric identifier of a second user; pairing the first controller to the first user based on the location of the first controller and the location of the biometric identifier of the first user; pairing the second controller to the second user based on the location of the second controller and the location of the biometric identifier of the second user; wherein the method is executed by a processor. - View Dependent Claims (18, 19, 20)
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Specification