RULES-BASED ENGINE FOR CROSS-PROMOTION PLATFORM
First Claim
1. A system, comprising:
- a first electronic game database configured to store first game user attributes relating to a first electronic game;
a second electronic game database configured to store second game user attributes relating to a second electronic game different from the first electronic game;
an aggregator database communicatively coupled to the first and second electronic game databases, the aggregator database configured to store a first game user attribute, associated with the user and relating to a first electronic game, and further configured to store user data of a user of the first electronic game; and
a processor communicatively coupled to the aggregator database and configured to automatically associate a second game user attribute to the user according to a predetermined rule based on at least one of;
the first game user attribute stored in the aggregator database; and
the user data;
wherein second game user attribute associated to the user by the processor is stored in the aggregator database.
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Accused Products
Abstract
A system and computer-implemented method for cross-promoting electronic games is provided. First and second electronic game databases are configured to store first and second game user attributes relating to first and second electronic game, respectively. An aggregator database is coupled to the first and second electronic game databases and is configured to store a first game user attribute, associated with the user and relating to a first electronic game, and user data of a user of the first electronic game. A processor is coupled to the aggregator database and configured to automatically associate a second game user attribute to the user according to a predetermined rule based on at least one of the first game user attribute stored in the aggregator database and the user data. The second game user attribute associated to the user by the processor is stored in the aggregator database.
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Citations
40 Claims
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1. A system, comprising:
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a first electronic game database configured to store first game user attributes relating to a first electronic game; a second electronic game database configured to store second game user attributes relating to a second electronic game different from the first electronic game; an aggregator database communicatively coupled to the first and second electronic game databases, the aggregator database configured to store a first game user attribute, associated with the user and relating to a first electronic game, and further configured to store user data of a user of the first electronic game; and a processor communicatively coupled to the aggregator database and configured to automatically associate a second game user attribute to the user according to a predetermined rule based on at least one of; the first game user attribute stored in the aggregator database; and the user data; wherein second game user attribute associated to the user by the processor is stored in the aggregator database. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 20)
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11. A system, comprising:
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an aggregator module to configured to aggregate a first game user attribute relating to a first electronic game and a second game user attribute relating to a second electronic game, the first second user attribute associated with a user of the first electronic game, and further configured to store user data of the user; and a rules module configured to automatically associate a second game user attribute to the user according to a predetermined rule based on; the first game user attribute stored in the aggregator database; and the user data; wherein the second game user attribute associated to the user by the processor is aggregated by the aggregator module. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19)
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21. A method for cross-promoting electronic games, comprising:
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storing, in an aggregator module, a first game user attribute associated with a user of a first electronic game; storing, in the aggregator module, user data of the user; automatically associating, using a rules module, a second game user attribute to the user according to a predetermined rule based on at least one of; the first game user attribute stored in the aggregator module; and the user data; and aggregating, in the aggregator module, a second game user attribute associated to the user by the rules module. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30)
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31. A system comprising:
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a network adaptor configured to send and receive data packets over a network; a processor communicatively coupled to the network adaptor; and a storage medium, the storage medium communicatively coupled to the processor and including instructions which, when performed on the processor, cause the processor to; store, in an aggregator module, a first game user attribute associated with a user of a first electronic game; store, in the aggregator module, user data of the user; automatically associate, using a rules module, a second game user attribute to the user according to a predetermined rule based on; the first game user attribute stored in the aggregator module; and the user data; and aggregate, in the aggregator module, a second game user attribute associated to the user by the rules module. - View Dependent Claims (32, 33, 34, 35, 36, 37, 38, 39, 40)
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Specification