CROSS-PROMOTION API
First Claim
1. A method of promoting an electronic game of electronic games, comprising:
- receiving inputs from a user, via a user interface, relating to playing first and second electronic games of the electronic games;
associating, using a processor, user attributes of the first and second electronic games to the user based on the inputs;
associating, using an application programming interface (API) implemented on a server, a user attribute of a third electronic game that is different from the first and second electronic games, the API associating based, at least in part, on a rule engine implemented by the API and at least one of;
the user attributes of the first and second electronic games; and
game data of the third electronic game.
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0 Petitions
Accused Products
Abstract
A system and computer-implemented method for promoting an electronic game of electronic games is provided. A user interface module is configured to receive an input from a user relating to playing a first and second electronic game. A processor-implemented association engine, operatively coupled to the user interface, is configured to associate user attributes of the first and second electronic games to the user based on the input. An application programming interface (API) is configured to associate a user attribute of a third electronic game different from the first and second electronic games, the API configured to associate based, at least in part, on rule engine implemented by the API and at least one of the user attributes of the first and second electronic games and game data of the third electronic game.
19 Citations
28 Claims
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1. A method of promoting an electronic game of electronic games, comprising:
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receiving inputs from a user, via a user interface, relating to playing first and second electronic games of the electronic games; associating, using a processor, user attributes of the first and second electronic games to the user based on the inputs; associating, using an application programming interface (API) implemented on a server, a user attribute of a third electronic game that is different from the first and second electronic games, the API associating based, at least in part, on a rule engine implemented by the API and at least one of; the user attributes of the first and second electronic games; and game data of the third electronic game. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method of promoting some of a plurality of electronic games, comprising:
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receiving an input from a user, via a user interface, relating to playing a first electronic game; associating, using a processor, a user attribute of the first electronic game to the user based on the input; associating, using an application programming interface (API) implemented on a server, a user attribute of a second electronic game and a user attribute of a third electronic game different from the first electronic game, the API associating based, at least in part, on a rule engine implemented by the API based on; the user attribute of the first electronic game; and game data of the at second and third electronic games. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A system, comprising:
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a user interface module configured to receive an input from a user relating to playing a first and second electronic game; a processor-implemented association engine, operatively coupled to the user interface, configured to associate user attributes of the first and second electronic games to the user based on the input; an application programming interface (API), the API configured to associate a user attribute of a third electronic game different from the first and second electronic games, the API configured to associate based, at least in part, on rule engine implemented by the API and at least one of; the user attributes of the first and second electronic games; and game data of the third electronic game. - View Dependent Claims (16, 17, 18, 19, 20, 21)
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22. A system, comprising:
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a user interface configured to receive an input relating to playing one of a plurality of electronic games; a processor, operatively coupled to the user interface, configured to associate user attributes of the one of the plurality of electronic games to the user based on the plurality of inputs; a server configured to implement an application programming interface (API), the API configured to associate a user attribute of each of at least two of the plurality of electronic games different from the one of the plurality of electronic games, the API configured to associate based, at least in part, on a rule engine implemented by the API and at least one of; the user attributes of the one of the plurality of electronic games; and game data of the at least two of the plurality of electronic games. - View Dependent Claims (23, 24, 25, 26, 27, 28)
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Specification