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ADAPTIVE APPLICATION SELECTION IN CLOUD GAMING

  • US 20130324263A1
  • Filed: 04/30/2013
  • Published: 12/05/2013
  • Est. Priority Date: 04/28/2011
  • Status: Active Grant
First Claim
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1. A method for providing a remote gaming service, comprising the actions of:

  • a) downloading over a network to a game station, without explicit user designation, at least an initially immediately playable portion of at least one game, said game being chosen at least partially in dependence on at least some of;

    usage information of said game station,usage heuristics of said game station,current and prior amounts of storage used of said game station, and available bandwidth;

    when a user selects a particular game from said downloaded games,b) executing software corresponding to said particular game and resident in said game station at a time of said selection, said particular game being initially playable immediately following said selecting; and

    if said particular game comprises additional components not resident in said game station at said time,c) streaming over a network to said game station at least one of said additional components, said streaming beginning contemporaneously with and continuing at least partially concurrently with said executing.

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