PROGRAMMABLE GAME-BASED HAPTIC ENABLED GUN CONTROLLER
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Abstract
Various systems, game controllers, and methods for simulating various objects such as weapons are provided. For example, a game controller may include a trigger, a processor within the body that receives a trigger signal when the trigger is activated by the user. The processor may communicate with a computer running a software program such as a gaming application, and an actuator coupled to the trigger, the actuator configured to output a haptic effect to the trigger in response to receiving a control signal from the processor. The game controller may simulate a gun and generate a recoil effect. In some embodiments, the recoil effect may be generated by impacting a moving mass from a discharge end of the gun to a handle end of the gun. In some embodiments, the recoil effect may be generated by using a body part of a user as a tether.
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Citations
27 Claims
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1-18. -18. (canceled)
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19. A method of generating a recoil effect on a controller, comprising:
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detecting a trigger signal; moving a mass, by an actuator in response to the trigger signal, from a first position at a discharge end of the controller in a first direction toward a second position; and releasing the mass, by the actuator, at the second position, wherein the mass travels from the second position in the first direction to an end stop at a handle end of the controller and impacts the end stop using momentum from the actuator, wherein the impact generates the recoil effect. - View Dependent Claims (20, 21)
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22. A method of generating a recoil effect on a controller, comprising:
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detecting a trigger signal; causing, by an actuator, a first vector force in a first direction, wherein the first vector force causes the recoil effect in a first direction from a discharge end of the controller toward a user, and wherein the first vector force causes a second vector force in a second direction opposite the first direction; and causing the second vector force to be opposed by a body part of the user, thereby grounding the recoil effect. - View Dependent Claims (23, 24, 25)
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26. A method of generating a recoil effect remote from a controller, comprising:
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detecting, by a recoil device remote from the controller, a trigger signal originating from the controller, wherein the recoil device contacts a first location of a body of the user and the controller contacts a second location of the body of the user, and wherein the controller is operated by the user to control a gaming application; and causing, by the recoil device in response to the trigger signal, a recoil effect to be output to a user at the first location remote from the second location. - View Dependent Claims (27)
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Specification