Movement Based Level of Detail Adjustments
First Claim
1. A computer-implemented method for rendering texture in a graphics application, comprising:
- displaying, in a user interface of a display device, a plurality of frames representing movement within a geographic area, the geographic area having texture rendered at one or more level of detail, the texture being based at least in part on map, satellite, or geographic imagery; and
decreasing the displayed level of detail of at least a portion of the geographic area in response to a frame rate of one or more of the plurality of frames and at least one of a ratio of areas of two frames of the plurality of frames, and a ratio of intersecting area of two frames of the plurality of frames to area of one of the two frames.
2 Assignments
0 Petitions
Accused Products
Abstract
Systems and methods for providing movement based level of detail (“LOD”) adjustments for textures in a graphics application are disclosed. The method includes displaying, in a user interface of a display device, a plurality of frames representing movement within a geographic area. The geographic area has texture rendered at one or more level of detail, the texture being based at least in part on map, satellite, or geographic imagery. The displayed level of detail of at least a portion of the geographic area is decreased in response to a frame rate of one or more of the plurality of frames and at least one of a ratio of areas of two frames of the plurality of frames, and a ratio of intersecting area of two frames of the plurality of frames to area of one of the two frames.
19 Citations
20 Claims
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1. A computer-implemented method for rendering texture in a graphics application, comprising:
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displaying, in a user interface of a display device, a plurality of frames representing movement within a geographic area, the geographic area having texture rendered at one or more level of detail, the texture being based at least in part on map, satellite, or geographic imagery; and decreasing the displayed level of detail of at least a portion of the geographic area in response to a frame rate of one or more of the plurality of frames and at least one of a ratio of areas of two frames of the plurality of frames, and a ratio of intersecting area of two frames of the plurality of frames to area of one of the two frames. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A computer-based system comprising a first computing device having processing circuitry configured to:
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display a plurality of frames representing movement within a geographic area, the geographic area having geometric objects defining surfaces in the geographic area and texture rendered on the surfaces defined by the geometric objects, the texture being rendered at a level of detail; decrease the displayed level of detail of at least a portion of the geographic area in response to a frame rate of one or more of the plurality of frames, and at least one of a ratio of areas of two frames of the plurality of frames, and a ratio of intersecting area of two frames of the plurality of frames to area of one of the two frames. - View Dependent Claims (10, 11, 12, 13)
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14. A computer-implemented method for rendering texture in a graphics application, comprising:
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identifying a series of frames of a graphics application, the series of frames having texture rendered at one or more level of detail; and initiating a decrease in the level of detail of at least one frame; wherein the decrease in the level of detail is in response to a frame rate of one or more of the series of frames, a ratio of areas of two frames of the series of frames, and a ratio of intersecting area of two frames of the series of frames. - View Dependent Claims (15, 16, 17, 18, 19, 20)
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Specification