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Movement Based Level of Detail Adjustments

  • US 20130342537A1
  • Filed: 12/07/2012
  • Published: 12/26/2013
  • Est. Priority Date: 06/25/2012
  • Status: Active Grant
First Claim
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1. A computer-implemented method for rendering texture in a graphics application, comprising:

  • displaying, in a user interface of a display device, a plurality of frames representing movement within a geographic area, the geographic area having texture rendered at one or more level of detail, the texture being based at least in part on map, satellite, or geographic imagery; and

    decreasing the displayed level of detail of at least a portion of the geographic area in response to a frame rate of one or more of the plurality of frames and at least one of a ratio of areas of two frames of the plurality of frames, and a ratio of intersecting area of two frames of the plurality of frames to area of one of the two frames.

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