METHODS AND APPARATUSES FOR PRE-ACTION GAMING
First Claim
1. A method of constructing a user-controllable image, comprising:
- obtaining anatomical and physiological data associated with a body;
storing the anatomical and physiological data in a database; and
creating the user-controllable image based on the stored anatomical and physiological data,wherein the user-controllable image is configurable to a user,wherein at least a moveable portion of the user-controllable image is constructed to move based on input from a user, andwherein the user-controllable image is constructed so as to enable pre-action training the user.
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Accused Products
Abstract
Aspects of the disclosure include methods and apparatuses for pre-action gaming. For example, in an aspect, a method is presented for constructing a user-controllable image, comprising obtaining anatomical and physiological data associated with a body, storing the anatomical and physiological data in a database; and creating the user-controllable image based on the stored anatomical and physiological data, wherein the user-controllable image is configurable to a user, wherein at least a moveable portion of the user-controllable image is constructed to move based on input from a user, and wherein the user-controllable image is constructed so as to enable pre-action training the user. As such, victims of traumatic brain injury or other neurological setbacks may pre-train their nervous system for use of one or more injured body parts.
29 Citations
25 Claims
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1. A method of constructing a user-controllable image, comprising:
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obtaining anatomical and physiological data associated with a body; storing the anatomical and physiological data in a database; and
creating the user-controllable image based on the stored anatomical and physiological data,wherein the user-controllable image is configurable to a user, wherein at least a moveable portion of the user-controllable image is constructed to move based on input from a user, and wherein the user-controllable image is constructed so as to enable pre-action training the user. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method of controlling a user-controllable image, comprising:
- providing a virtual body part to a user, wherein the user-controllable image comprises the virtual body part;
receiving a selection input from the user, wherein the selection input is associated with at least a portion of the virtual body part; receiving an action input from the user; and displaying an action of the at least a portion of the virtual body part based on the action input, wherein the action is physically non-corresponding to the action input and wherein the selection input and action input are at least a part of pre-action training a user. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
- providing a virtual body part to a user, wherein the user-controllable image comprises the virtual body part;
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23. A method of cognitive rehabilitation, comprising:
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providing a virtual image to a user via a display device; receiving selection input and action input from the user; instantiating virtual movement of the virtual image; and reinitiating neurological functionality based on the instantiating. - View Dependent Claims (24, 25)
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Specification