Systems and Method for Capture and Use of Player Emotive State in Gameplay
First Claim
Patent Images
1. A computer-implemented method of enabling virtual gameplay with a character on a computing device in communication with a storage means, the method comprising the steps of:
- providing access to at least one video game in which a player is able to interact with the video game via a character;
detecting at the computing device the player'"'"'s emotive state, and storing the player'"'"'s emotive state on the storage means; and
in response to the detected emotive state, retrieving using the computing device a storyline for the character to interact with, the retrieved storyline being related to the emotive state of the player.
0 Assignments
0 Petitions
Accused Products
Abstract
A computer-implemented method is provided that enables virtual gameplay with a character on a computing device. Access is provided to at least one video game in which a player is able to interact via a character. The player'"'"'s emotive state is detected and stored. In response to the detected emotive state, the computing device retrieves a storyline for the character that is related to the emotive state of the player.
47 Citations
36 Claims
-
1. A computer-implemented method of enabling virtual gameplay with a character on a computing device in communication with a storage means, the method comprising the steps of:
-
providing access to at least one video game in which a player is able to interact with the video game via a character; detecting at the computing device the player'"'"'s emotive state, and storing the player'"'"'s emotive state on the storage means; and in response to the detected emotive state, retrieving using the computing device a storyline for the character to interact with, the retrieved storyline being related to the emotive state of the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36)
-
Specification