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Systems and Method for Capture and Use of Player Emotive State in Gameplay

  • US 20140004948A1
  • Filed: 06/28/2013
  • Published: 01/02/2014
  • Est. Priority Date: 06/28/2012
  • Status: Abandoned Application
First Claim
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1. A computer-implemented method of enabling virtual gameplay with a character on a computing device in communication with a storage means, the method comprising the steps of:

  • providing access to at least one video game in which a player is able to interact with the video game via a character;

    detecting at the computing device the player'"'"'s emotive state, and storing the player'"'"'s emotive state on the storage means; and

    in response to the detected emotive state, retrieving using the computing device a storyline for the character to interact with, the retrieved storyline being related to the emotive state of the player.

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