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ADAPTIVE LEARNING SYSTEM FOR VIDEO GAME ENHANCEMENT

  • US 20140004950A1
  • Filed: 06/28/2012
  • Published: 01/02/2014
  • Est. Priority Date: 06/28/2012
  • Status: Active Grant
First Claim
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1. A method comprising:

  • capturing sequences of player input in response to situations confronting a player of a video game while playing the video game on a game console;

    associating an archetype with the captured sequences;

    determining outcomes of the captured sequences with respect to the game situations;

    applying scores to the captured sequences based on the outcomes; and

    storing the captured sequences, the outcomes and the scores in a runtime memory within the game console used to play the video game;

    storing the captured sequences, the outcomes and the scores to an external memory associated with the game console upon completion of the video game; and

    loading the captured sequences, the outcomes and the scores into the runtime memory upon initiation of a new instance of the video game.

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