SYSTEM AND METHOD FOR SOCIAL INVITATIONS TO FACILITATE PLAYING AND SHARING OF MOBILE APPLICATION OR MOBILE GAME ON MOBILE DEVICE
First Claim
1. A method for social invitations to facilitate sharing of a mobile application or game on a mobile device, comprising:
- transmitting address book contacts, from an address book resident on a user'"'"'s mobile device, to an Application Growth Engine (AGE) server for user social graph associations;
sending a request for social invitations to the AGE server;
receiving, from the AGE server, a list of recommended invitations of target users based on the user social graph associations for a visual display on the user'"'"'s mobile device; and
sending the recommended invitations to the target users to facilitate sharing of the mobile application or game on the user'"'"'s mobile device.
1 Assignment
0 Petitions
Accused Products
Abstract
The invention pertains to systems and method for social invitation to facilitate playing and interaction of a mobile application or mobile game on a mobile device without logging into a 3rd party social networking site. A social invitation system is provided for one or more mobile devices in communication with a remote Application Growth Engine (AGE) server, via a communication network. The AGE server is provided with an AGE algorithm to create social graph associations based on address book contacts captured from an address book resident on the mobile device, and in response to a request for social invitations from the mobile device, to generate a list of recommended invitations of target users based on user social graph associations so that a user at the mobile device can invite friends, family, and colleagues from the address book to download the mobile app/game in order to facilitate playing and interaction of the mobile application or mobile game on the user'"'"'s mobile device.
96 Citations
30 Claims
-
1. A method for social invitations to facilitate sharing of a mobile application or game on a mobile device, comprising:
-
transmitting address book contacts, from an address book resident on a user'"'"'s mobile device, to an Application Growth Engine (AGE) server for user social graph associations; sending a request for social invitations to the AGE server; receiving, from the AGE server, a list of recommended invitations of target users based on the user social graph associations for a visual display on the user'"'"'s mobile device; and sending the recommended invitations to the target users to facilitate sharing of the mobile application or game on the user'"'"'s mobile device. - View Dependent Claims (2, 3, 4, 5, 6)
-
-
7. A method for social invitations to facilitate sharing of a mobile application or game on an AGE server, comprising:
-
creating social graph associations based on address book contacts captured from an address book resident on a user'"'"'s mobile device; receiving a request for social invitations from the user'"'"'s mobile device; and in response to the request for social invitations, generating a list of recommended invitations of target users based on user social graph associations and transmitting the list of recommended invitations to the user'"'"'s mobile device, for social invitations to the target users to facilitate sharing of the mobile application or game on the user'"'"'s mobile device. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14)
-
-
15. A mobile device for sending and receiving social invitations to facilitate sharing of a mobile app/game, comprising:
-
a communication interface arranged to connect the mobile device to a communication network; a memory to store a mobile app/game; and a processor system, when the mobile app/game is launched or when a predetermined event is triggered, configured to; transmit address book contacts, from an address book resident on the mobile device, to a remote AGE server, via the communication network, for user social graph associations; send a request for social invitations to the remote AGE server, via the communication network; receive, from the remote AGE server, a list of recommended invitations of target users based on the user social graph associations for a visual display on the mobile device; and send recommended invitations to the target users to facilitate sharing of the mobile app/game on the mobile device. - View Dependent Claims (16, 17, 18, 19, 20)
-
-
21. An Application Growth Engine (AGE) server for sending and receiving social invitations to facilitate sharing of a mobile app/game, comprising:
-
a communication interface arranged to connect the AGE server to a communication network; and a processor system configured to create social graph associations based on address book contacts captured from an address book resident on a user'"'"'s mobile device, and in response to a request for social invitations from the user'"'"'s mobile device, generate a list of recommended invitations of target users based on user social graph associations and transmit the list of recommended invitations to the user'"'"'s mobile device, for social invitations to the target users to facilitate sharing of the mobile app/game on the user'"'"'s mobile device. - View Dependent Claims (22, 23, 24, 25, 26)
-
-
27. A computer readable medium having stored thereon a plurality of instructions which, when executed by a processor of a mobile device, cause the processor to perform the method comprising:
-
transmitting address book contacts, from an address book resident on the mobile device, to a remote AGE server, via a communication network, for user social graph associations; sending a request for social invitations to the remote AGE server, via the communication network; receiving, from the remote AGE server, a list of recommended invitations of target users based on the user social graph associations for a visual display on the mobile device; and sending recommended invitations to the target users to facilitate sharing of the mobile app/game on the mobile device. - View Dependent Claims (28, 29, 30)
-
Specification