REAL-TIME GAMING APPLICATION SOFTWARE AND APPARATUS
First Claim
1. A first gaming application apparatus for allowing a first player to predict the outcome of at least one live event, comprising:
- a power source for providing power to the first gaming application apparatus;
a memory having software in the form of computer code stored therein;
a processor for executing the computer code of the software stored in the memory;
a transceiver for receiving data relating to at least one live event;
a first player interface for displaying output based on the data relating to the at least one live event, the first player interface also for receiving input from a first player relating to the at least one live event, anda global positioning system (GPS) for determining the position of the first gaming application apparatus,wherein executing the computer code of the software generates interfaces for display on the first player interface, the interfaces displayed on the first player interface allowing the first player to predict one or more outcomes of the at least one live event, wherein the GPS allows a second player playing a second gaming application apparatus to locate the position of the first gaming application apparatus, and wherein neither said first player nor said second player actively participate in said at least one live event.
0 Assignments
0 Petitions
Accused Products
Abstract
A real-time event-based gaming application is disclosed that allows players to compete against themselves or against one another during live sporting and entertainment events. The gaming application allows players to interact with other players and to predict one or more outcomes of upcoming plays, decisions, results, votes, or the like based on real-time odds by wagering points or money on various potential outcomes. Once the play, decision, result, vote or the like occurs, players'"'"' point totals are either credited or reduced based on the outcome and amount of the wager placed. Moreover, the gaming application may include a player interface for conveying information to a player and receiving information from the player, and a transceiver for exchanging data over a wireless network. Players may compete for prizes based on their performances in the gaming application.
103 Citations
20 Claims
-
1. A first gaming application apparatus for allowing a first player to predict the outcome of at least one live event, comprising:
-
a power source for providing power to the first gaming application apparatus; a memory having software in the form of computer code stored therein; a processor for executing the computer code of the software stored in the memory; a transceiver for receiving data relating to at least one live event; a first player interface for displaying output based on the data relating to the at least one live event, the first player interface also for receiving input from a first player relating to the at least one live event, and a global positioning system (GPS) for determining the position of the first gaming application apparatus, wherein executing the computer code of the software generates interfaces for display on the first player interface, the interfaces displayed on the first player interface allowing the first player to predict one or more outcomes of the at least one live event, wherein the GPS allows a second player playing a second gaming application apparatus to locate the position of the first gaming application apparatus, and wherein neither said first player nor said second player actively participate in said at least one live event. - View Dependent Claims (3, 4, 5, 6, 7)
-
-
2. (canceled)
-
8. A gaming application intended for a player to use to compete against a plurality of other players in a game based on a live event in real time, the gaming application comprising:
-
executable computer code storable on a mass storage device, the executable computer code corresponding at least in part to the game based on the live event in real time; input based on the live event in real time received by a transceiver from a network, the input usable with the executable computer code; an interface generated from the executable computer code and the input received from the network, the interface providing capability for the player to compete against other players based on the live event in real time; and a global positioning system (GPS) for determining the position of the gaming application, wherein the GPS allows the other players to locate the position of the gaming application, and wherein neither said player nor said other players actively participate in said live event. - View Dependent Claims (9, 10, 12, 13, 14, 15)
-
-
11. (canceled)
-
16. A gaming application comprising:
-
a power source for providing power to the gaming application; a memory having computer code stored therein; a special purpose processor for executing the computer code stored in the memory; a transceiver for receiving data relating to at least one live sporting event; a player interface for displaying output based on the data relating to a live event in real time, the player interface for receiving input from a player relating to the live event in real time, wherein the player interface provides the capabilities for the player to invite other players to play; and a global positioning system (GPS) for determining the position of the gaming application, wherein the interface provides a relative map of the position of the gaming application in relation to the positions of the other players; wherein executing the computer code with the special purpose processor generates an interface for display on the player interface, the interface displayed on the player interface allowing the player to compete against other players in a game played simultaneously with the live event in real time, and wherein neither said player nor said other players actively participate in said live event. - View Dependent Claims (17, 18, 19)
-
-
20. (canceled)
Specification