Self as Avatar Gaming with Video Projecting Device
First Claim
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1. a method to create an interactive environment, the method comprising:
- a) capturing location and location change of a person in an environment,b) interpreting said location and location change, as location and location change of a game avatar in a virtual reality, visualizing at least part of said avatar,c) visualizing said virtual reality, projecting said visualized virtual reality back into said person'"'"'s environment with said visualized avatar overlapping substantially with said person and said visualized avatar'"'"'s location change is in sync with said person'"'"'s location change.
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Abstract
Video projecting can be utilized to create an immersive environment in an typical living room, This environment can deliver immersive gaming, providing a new “in body” gaming experience, where avatar and the gamer merged as one, and extending from this merged one. For example, user can “breathing fire” to fill an environment with video of fire. This can be combined with environment control device to control temperature, moisture even scent of air to delivery multi-sense gaming experience.
25 Citations
16 Claims
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1. a method to create an interactive environment, the method comprising:
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a) capturing location and location change of a person in an environment, b) interpreting said location and location change, as location and location change of a game avatar in a virtual reality, visualizing at least part of said avatar, c) visualizing said virtual reality, projecting said visualized virtual reality back into said person'"'"'s environment with said visualized avatar overlapping substantially with said person and said visualized avatar'"'"'s location change is in sync with said person'"'"'s location change. - View Dependent Claims (2, 3, 4, 12, 13, 14)
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5. a method of creating an interactive game, the method comprising:
- capturing voice command from a user rhythm with woo, interpreting said voice command as blowing action of an avatar in a game, visualizing a jet of gaseous content according to said blowing action.
- View Dependent Claims (6, 7, 8)
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9. a method to create an interactive environment, the method comprising:
capturing inputs by an user by an exercise machine, translating said inputs into motion of a game avatar in an virtual reality, rendering said motion of the avatar into relative motion of the virtual environment of said avatar, projecting said virtual environment back into the environment of said user such that the location of said avatar overlapping with said user. - View Dependent Claims (10, 11, 15, 16)
Specification