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SYSTEM AND METHOD FOR REFLECTING PLAYER EMOTIONAL STATE IN AN IN-GAME CHARACTER

  • US 20140019878A1
  • Filed: 07/12/2012
  • Published: 01/16/2014
  • Est. Priority Date: 07/12/2012
  • Status: Abandoned Application
First Claim
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1. A system configured to reflect emotional states of users through avatars, the system comprising:

  • one or more processors configured to execute computer program modules comprising;

    a virtual space module configured to determine view information for transmissions to client computing platforms associated with users, wherein the transmissions facilitate presentation of views of avatars representing the users, wherein the users comprise a first user and a second user, and wherein the first user is represented by a first avatar;

    an offer module configured to determine a set of animations of the first avatar to offer to the first user for selection by the first user, wherein individual ones of the animations correspond to different emotional states being reflected through the avatars, wherein the offer module is further configured to present the first user with the determined set of offered animations of the first avatar for selection by the first user; and

    a selection module configured to receive a selection by the first user, the selection indicating a first animation of the first avatar from the determined set of offered animations,wherein, responsive to receipt of the selection of the first animation of the first avatar, the virtual space module is further configured to determine view information for transmission to the client computing platform associated with the second user, wherein the transmission facilitates presentation of the first animation of the first avatar to the second user.

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