SYSTEM AND METHOD FOR REFLECTING PLAYER EMOTIONAL STATE IN AN IN-GAME CHARACTER
First Claim
Patent Images
1. A system configured to reflect emotional states of users through avatars, the system comprising:
- one or more processors configured to execute computer program modules comprising;
a virtual space module configured to determine view information for transmissions to client computing platforms associated with users, wherein the transmissions facilitate presentation of views of avatars representing the users, wherein the users comprise a first user and a second user, and wherein the first user is represented by a first avatar;
an offer module configured to determine a set of animations of the first avatar to offer to the first user for selection by the first user, wherein individual ones of the animations correspond to different emotional states being reflected through the avatars, wherein the offer module is further configured to present the first user with the determined set of offered animations of the first avatar for selection by the first user; and
a selection module configured to receive a selection by the first user, the selection indicating a first animation of the first avatar from the determined set of offered animations,wherein, responsive to receipt of the selection of the first animation of the first avatar, the virtual space module is further configured to determine view information for transmission to the client computing platform associated with the second user, wherein the transmission facilitates presentation of the first animation of the first avatar to the second user.
2 Assignments
0 Petitions
Accused Products
Abstract
A virtual space is provided to users, including a first user and a second user. The virtual space, or instances of the virtual space, may be used to enable users to participate in an activity such as, e.g., a game. Users are represented by avatars in views of the virtual space. A set of animations of a first avatar, the animations corresponding to different emotional states being reflected through the first avatar, is offered for selection by the first user. Upon receipt of a selection of a first animation from the first user, the first animation of the first avatar is presented to the second user.
-
Citations
19 Claims
-
1. A system configured to reflect emotional states of users through avatars, the system comprising:
one or more processors configured to execute computer program modules comprising; a virtual space module configured to determine view information for transmissions to client computing platforms associated with users, wherein the transmissions facilitate presentation of views of avatars representing the users, wherein the users comprise a first user and a second user, and wherein the first user is represented by a first avatar; an offer module configured to determine a set of animations of the first avatar to offer to the first user for selection by the first user, wherein individual ones of the animations correspond to different emotional states being reflected through the avatars, wherein the offer module is further configured to present the first user with the determined set of offered animations of the first avatar for selection by the first user; and a selection module configured to receive a selection by the first user, the selection indicating a first animation of the first avatar from the determined set of offered animations, wherein, responsive to receipt of the selection of the first animation of the first avatar, the virtual space module is further configured to determine view information for transmission to the client computing platform associated with the second user, wherein the transmission facilitates presentation of the first animation of the first avatar to the second user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
-
10. A computer-implemented method for reflecting emotional states of users through avatars, the method being implemented in a computer system comprising one or more processors configured to execute computer program modules, the method comprising:
-
determining view information for transmissions to client computing platforms associated with users, the transmissions facilitating presentation of views of avatars representing the users, wherein the users comprise a first user and a second user, the first user being represented by a first avatar; determining a set of animations of the first avatar to offer to the first user for selection by the first user, wherein individual ones of the animations correspond to emotional states being reflected through the avatars; presenting the first user with the determined set of offered animations of the first avatar for selection by the first user; receiving a selection from the first user, the selection indicating a first animation of the first avatar; and determining, responsive to receipt of the selection of the first animation of the first avatar, view information for transmission to the client computing platform associated with the second user, the transmission facilitating presentation of the first animation of the first avatar to the second user. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
-
-
19. A non-transient computer readable storage medium having stored thereon computer-readable instructions configured to cause one or more processors to execute a method for reflecting emotional state of users through avatars, the method being implemented in a computer system comprising one or more processors configured to execute computer program modules, the method comprising:
-
determining view information for transmissions to client computing platforms associated with users, the transmissions facilitating presentation of views of avatars representing the users, wherein the users comprise a first user and a second user, the first user being represented by a first avatar; determining a set of animations of the first avatar to offer to the first user for selection by the first user, wherein individual ones of the animations correspond to different emotional states being reflected through the avatars; presenting the first user with the determined set of offered animations of the first avatar for selection by the first user; receiving a selection from the first user, the selection indicating a first animation of the first avatar; and determining, responsive to receipt of the selection of the first animation of the first avatar, view information for transmission to the client computing platform associated with the second user, the transmission facilitating presentation of the first animation of the first avatar to the second user.
-
Specification