SYSTEM TO DELIVER PRIORITIZED GAME AUDIO WIRELESSLY WITH A MINIMAL LATENCY
First Claim
Patent Images
1. A system to deliver prioritized game audio wirelessly with a minimal latency, comprising:
- a game console, having a game audio signal as a stereo audio signal;
a game controller, electrically connected to the game console, used to control the game audio signal;
a wireless audio transmitter, with a first antenna, electrically connected to the game console, used to take the game audio signal from the game console and generate a corresponding radio signal from the game audio signal; and
a wireless gaming headphone, with a second antenna, wirelessly connected to the game console, used to receive wirelessly the corresponding radio signal from the wireless audio transmitter;
wherein the game audio signal is separated as two components;
a background music track (BGM) and a digital command for sound effects (SFX), the background music track is processed as a low-priority game audio and the digital command for sound effects is processed as a high-priority game audio.
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Abstract
The disclosure relates to a system to deliver prioritized game audio wirelessly with a minimal latency by processing a low-priority game audio (such as background music) and high-priority game audio (such as sound effects) in a wireless gaming system, resulting in a minimal high-priority audio latency. The disclosure can then be used to transmit high quality positional multichannel audio at a minimal wireless bandwidth.
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Citations
19 Claims
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1. A system to deliver prioritized game audio wirelessly with a minimal latency, comprising:
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a game console, having a game audio signal as a stereo audio signal; a game controller, electrically connected to the game console, used to control the game audio signal; a wireless audio transmitter, with a first antenna, electrically connected to the game console, used to take the game audio signal from the game console and generate a corresponding radio signal from the game audio signal; and a wireless gaming headphone, with a second antenna, wirelessly connected to the game console, used to receive wirelessly the corresponding radio signal from the wireless audio transmitter; wherein the game audio signal is separated as two components;
a background music track (BGM) and a digital command for sound effects (SFX), the background music track is processed as a low-priority game audio and the digital command for sound effects is processed as a high-priority game audio. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
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Specification