SYSTEMS FOR AND METHODS OF DETECTING AND REPRODUCING MOTIONS FOR VIDEO GAMES
First Claim
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1. A computer-readable medium storing instructions that, when executed by a computing device, cause the computing device to perform a method comprising:
- a. obtaining one or more signals from at least one motion capture device; and
b. using a classification technique to classify a movement.
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Abstract
An instrument gathers and processes data from one or more capture devices. The data can thereafter be processed using one or more classification techniques to properly detect and/or reproduce motions for an application. The present invention can be used both outdoors and indoors.
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Citations
20 Claims
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1. A computer-readable medium storing instructions that, when executed by a computing device, cause the computing device to perform a method comprising:
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a. obtaining one or more signals from at least one motion capture device; and b. using a classification technique to classify a movement. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A gaming kit comprising:
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a. at least one pad, each configured to be in contact with a foot, includes; 1. one or more sensors for capturing motion data; and 2. a transmitter for transmitting the data to a computing device; and b. a software application configured to be accessed by the computing device, wherein the software application uses the data. - View Dependent Claims (11, 12, 13, 14)
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15. A system to map physical motion data to an action within a primary application, the system comprising:
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a. a motion interpretation unit; and b. an action mapping unit, wherein the motion interpretation unit and the action mapping unit are in communication with the primary application. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification