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ANIMATING OBJECTS USING THE HUMAN BODY

  • US 20140035901A1
  • Filed: 07/31/2012
  • Published: 02/06/2014
  • Est. Priority Date: 07/31/2012
  • Status: Active Grant
First Claim
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1. A method of animating an object comprising:

  • generating, by a processor, a deformation graph automatically from an input mesh defining the object;

    receiving body tracking data defining positions of one or more points on a body;

    attaching points on a skeleton to points on the deformation graph using the body tracking data;

    transforming the deformation graph in real-time based on motion of the tracked skeleton by computing a plurality of transformations; and

    dynamically applying the plurality of transformations to the mesh to render a corresponding animation of the object.

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