MODIFIABLE GAMING EXPERIENCE BASED ON USER POSITION AND/OR ORIENTATION
First Claim
1. A method comprising:
- sensing, during a gaming experience of a user on a gaming system, at least one of position and orientation of the user through a motion sensor incorporated into a pair of goggles worn by the user to enhance the gaming experience;
wirelessly transmitting the sensed at least one of the position and the orientation of the user from the pair of goggles to a wireless circuit of the gaming system coupled to a processor thereof; and
effecting, through the processor, an automatic intelligent modification of the gaming experience of the user based on the wirelessly transmitted sensed at least one of the position and the orientation of the user in accordance with regarding the pair of goggles as an input device of the gaming system.
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Accused Products
Abstract
A method includes sensing, during a gaming experience of a user on a gaming system, position and/or orientation of the user through a motion sensor incorporated into a pair of goggles worn by the user to enhance the gaming experience, and wirelessly transmitting the sensed position and/or the orientation of the user from the pair of goggles to a wireless circuit of the gaming system coupled to a processor thereof. The method also includes effecting, through the processor, an automatic intelligent modification of the gaming experience of the user based on the wirelessly transmitted sensed position and/or the orientation of the user in accordance with regarding the pair of goggles as an input device of the gaming system.
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Citations
21 Claims
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1. A method comprising:
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sensing, during a gaming experience of a user on a gaming system, at least one of position and orientation of the user through a motion sensor incorporated into a pair of goggles worn by the user to enhance the gaming experience; wirelessly transmitting the sensed at least one of the position and the orientation of the user from the pair of goggles to a wireless circuit of the gaming system coupled to a processor thereof; and effecting, through the processor, an automatic intelligent modification of the gaming experience of the user based on the wirelessly transmitted sensed at least one of the position and the orientation of the user in accordance with regarding the pair of goggles as an input device of the gaming system. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A gaming system comprising:
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a processor; a memory including storage locations configured to be addressable through the processor; a wireless circuit coupled to the processor; and a pair of goggles wirelessly coupled to the wireless circuit to enhance a gaming experience of a user on the gaming system when worn by the user, the pair of goggles including a motion sensor incorporated therein to sense, during the gaming experience, at least one of position and orientation of the user, and the pair of goggles being configured to wirelessly transmit the sensed at least one of the position and the orientation of the user to the wireless circuit to enable the processor to effect an automatic intelligent modification of the gaming experience of the user based on the wirelessly transmitted sensed at least one of the position and the orientation of the user in accordance with regarding the pair of goggles as an input device of the gaming system. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A non-transitory machine-readable medium, readable through a gaming system and including instructions embodied therein that are executable on the gaming system, comprising:
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instructions to wirelessly receive, during a gaming experience of a user on the gaming system, at least one of position and orientation of the user sensed through a motion sensor incorporated into a pair of goggles worn by the user to enhance the gaming experience through a wireless circuit of the gaming system coupled to a processor thereof; and instructions to effect, through the processor, an automatic intelligent modification of the gaming experience of the user based on the wirelessly received sensed at least one of the position and the orientation of the user in accordance with regarding the pair of goggles as an input device of the gaming system. - View Dependent Claims (16, 17, 18, 19, 20, 21)
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Specification