METHODS AND SYSTEMS FOR GENERATING TAILORED GAME CHALLENGES
First Claim
1. A computer-implemented method, comprising:
- segmenting a first user to a user segment based on matching a property of a game profile of the first user with a threshold of the user segment;
assigning the user segment a difficulty level, the difficulty level being usable to set a configuration value for a feature of a game; and
surfacing, using one or more processors, the feature of the game to the first user, the configuration value for the feature of the game being updated with the difficulty level assigned to the user segment.
5 Assignments
0 Petitions
Accused Products
Abstract
A system, computer-readable storage medium storing at least one program, and a computer-implemented method for generating game features are presented. For example, a first user may be segmented to a user segment based on a property of a game profile of the first user. The property of the game profile may match a threshold of the user segment. The user segment may then be assigned a difficulty level. The difficulty level may be usable to set a configuration value for the feature of the game. The feature of the game is then surfaced to the first user and the configuration value for the feature of the game may be updated with the difficulty level assigned to the user segment.
-
Citations
20 Claims
-
1. A computer-implemented method, comprising:
-
segmenting a first user to a user segment based on matching a property of a game profile of the first user with a threshold of the user segment; assigning the user segment a difficulty level, the difficulty level being usable to set a configuration value for a feature of a game; and surfacing, using one or more processors, the feature of the game to the first user, the configuration value for the feature of the game being updated with the difficulty level assigned to the user segment. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
-
-
11. A computer system comprising:
-
one or more processors; and a dynamic content generator implemented by the one or more processors and configured to; segment a first user to a user segment based on matching a property of a game profile of the first user with a threshold of the user segment; assign the user segment a difficulty level, the difficulty level being usable to set a configuration value for a feature of a game; and surface the feature of the game to the first user, the configuration value for the feature of the game being updated with the difficulty level assigned to the user segment. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19)
-
-
20. A computer-readable storage medium storing instructions for causing a processor to implement operations, the operations comprising:
-
segmenting a first user to a user segment based on matching a property of a game profile of the first user with a threshold of the user segment; assigning the user segment a difficulty level, the difficulty level being usable to set a configuration value for a feature of a game; and surfacing the feature of the game to the first user, the configuration value for the feature of the game being updated with the difficulty level assigned to the user segment.
-
Specification