VIDEO GAME PROCESSING APPARATUS AND VIDEO GAME PROCESSING PROGRAM PRODUCT
First Claim
1. A video game processing apparatus for controlling progress of a video game while displaying a player character on a display screen of a display device, the video game processing apparatus comprising:
- an object information memory for storing object information, the object information being information on an object that appears in the video game, the object information indicating an action possible range and the content of a predetermined action, the action possible range being a range in which the object can carry out the predetermined action against the player character;
a movement starting operation receiver for receiving a movement starting operation for the player character;
a player character mover for causing the player character to move in accordance with the movement starting operation received by the movement starting operation receiver;
a terminated position determiner for determining whether the movement of the player character is terminated within the action possible range or not; and
an action executor for carrying out the predetermined action by the object corresponding to the action possible range in a case where the terminated position determiner determines that the movement of the player character is terminated within the action possible range.
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Accused Products
Abstract
A video game processing apparatus is provided for controlling progress of a video game while displaying a player character on a display screen of a display device. Object information on an object that appears in the video game indicates an action possible range, in which the object can carry out a predetermined action against the player character, and the content of the predetermined action. In a case where a movement starting operation for the player character is received, the player character is caused to move in accordance with the received movement starting operation. It is determined whether the movement of the player character is terminated within the action possible range. The predetermined action by the object corresponding to the action possible range is carried out in a case where it is determined that the movement of the player character is terminated within the action possible range.
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Citations
5 Claims
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1. A video game processing apparatus for controlling progress of a video game while displaying a player character on a display screen of a display device, the video game processing apparatus comprising:
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an object information memory for storing object information, the object information being information on an object that appears in the video game, the object information indicating an action possible range and the content of a predetermined action, the action possible range being a range in which the object can carry out the predetermined action against the player character; a movement starting operation receiver for receiving a movement starting operation for the player character; a player character mover for causing the player character to move in accordance with the movement starting operation received by the movement starting operation receiver; a terminated position determiner for determining whether the movement of the player character is terminated within the action possible range or not; and an action executor for carrying out the predetermined action by the object corresponding to the action possible range in a case where the terminated position determiner determines that the movement of the player character is terminated within the action possible range. - View Dependent Claims (2, 3, 4)
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5. A non-transitory computer-readable medium including a video game processing program product for causing a computer to control progress of a video game while causing a display device to display a player character on a display screen of the display device,
the computer comprising an object information memory for storing object information, the object information being information on an object that appears in the video game, the object information indicating an action possible range and the content of a predetermined action, the action possible range being a range in which the object can carry out the predetermined action against the player character, wherein the video game processing program product causes the computer to execute: -
receiving a movement starting operation for the player character; causing the player character to move in accordance with the movement starting operation received in the receiving a movement starting operation; determining whether the movement of the player character is terminated within the action possible range or not; and carrying out the predetermined action by the object corresponding to the action possible range in case where it is determined that the movement of the player character is terminated within the action possible range.
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Specification