Controller Input for Interactive Gaming System
First Claim
1. A control system for use by a respective game participant in an interactive gaming system in which the interactive gaming system comprises a gaming console arranged to execute a gaming program to generate and display computer animated effects in a virtual play environment and to receive commands from the control system to control interaction of the respective game participant with the virtual play environment, the control system comprising at least one controller assembly arranged to be supported by a respective single hand of the game participant, said at least one controller assembly comprising:
- motion tracking circuitry including at least one acceleration force sensor so as to be arranged to track motion of the controller assembly including tracking motion in three dimensional space and rotational motion and being arranged to generate a corresponding motion input signal;
navigation circuitry including a finger actuated navigation input arranged to receive directional input in two dimensions and being arranged to generate a corresponding navigation input signal; and
auxiliary circuitry including a plurality of finger actuated auxiliary switches arranged to generate respective auxiliary input signals.
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Abstract
A control system for an interactive gaming system has a pair of controller assemblies for being supported in respective hands of the game participant. Each controller assembly includes a first housing locating motion tracking circuitry therein, a second housing locating navigation circuitry therein having a finger actuated navigation input, and a coupling housing arranged to selectively couple the first and second housings together so as to remain readily separable from one another.
5 Citations
20 Claims
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1. A control system for use by a respective game participant in an interactive gaming system in which the interactive gaming system comprises a gaming console arranged to execute a gaming program to generate and display computer animated effects in a virtual play environment and to receive commands from the control system to control interaction of the respective game participant with the virtual play environment, the control system comprising at least one controller assembly arranged to be supported by a respective single hand of the game participant, said at least one controller assembly comprising:
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motion tracking circuitry including at least one acceleration force sensor so as to be arranged to track motion of the controller assembly including tracking motion in three dimensional space and rotational motion and being arranged to generate a corresponding motion input signal; navigation circuitry including a finger actuated navigation input arranged to receive directional input in two dimensions and being arranged to generate a corresponding navigation input signal; and auxiliary circuitry including a plurality of finger actuated auxiliary switches arranged to generate respective auxiliary input signals. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A gaming program arranged for execution on a gaming console to generate and display computer animated effects in a virtual play environment and to receive commands from any one of a plurality of peripheral control devices of different configuration from one another to control interaction of a respective game participants with the virtual play environment, the gaming program comprising:
a control scheme associated with each of the plurality of peripheral control devices in which the control scheme defines a conversion of the input signals from the respective peripheral control device to the commands which control the interaction of the associated game participant with the virtual play environment, the control schemes including; a default control scheme arranged to generate commands which control interaction of the game participant with the virtual play environment using a default peripheral control device of the gaming console; and at least one auxiliary control scheme arranged to generate commands which control interaction of the game participant with the virtual play environment using an auxiliary peripheral control device in place of the default peripheral control device of the gaming console; said at least one auxiliary control scheme being arranged to only be executable by the gaming console within the gaming program in response to an activation code. - View Dependent Claims (20)
Specification