GAME PROCESSING SERVER APPARATUS AND GAME PROCESSING SERVER SYSTEM
First Claim
1. A game processing server apparatus, to which plural terminal devices each being operated by a player are connected via a network, configured to provide a game service to the plural terminal devices, comprising:
- a player management unit which manages an association of a target player with other of the plural players; and
an event management unit whichcontrols a generation of a predetermined event,manages an event generation status for each of the target player and the players associated with the target player,determines whether a specific event is already generated for the target player and the players associated with the target player by referring to the event generation status for each of the target player and the players associated with the target player,determines, based on the determined result, an event to be generated for the target player by referring to a table in which plural candidate events are in correspondence with conditions of a status of the specific event and weights, respectively, each of the conditions indicating whether the specific event is generated for the target player and the other players associated with the target player, and randomly selecting the event to be generated for the target player from the candidate events for which the conditions are met using the weights, andgenerates a new event in accordance with the determined event.
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Abstract
A game processing server apparatus, to which plural terminal devices each being operated by a player are connected via a network, configured to provide a game service to the plural terminal devices, includes a player management unit which manages an association of a target player with other plural players; and an event management unit which controls a generation of a predetermined event, manages an event generation status for each of the target player and the players associated with the target player, determines whether a specific event is already generated for the target player and the players associated with the target player by referring to the event generation status for each of the target player and the players associated with the target player, determines, based on the determined result, an event to be generated for the target player.
94 Citations
7 Claims
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1. A game processing server apparatus, to which plural terminal devices each being operated by a player are connected via a network, configured to provide a game service to the plural terminal devices, comprising:
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a player management unit which manages an association of a target player with other of the plural players; and an event management unit which controls a generation of a predetermined event, manages an event generation status for each of the target player and the players associated with the target player, determines whether a specific event is already generated for the target player and the players associated with the target player by referring to the event generation status for each of the target player and the players associated with the target player, determines, based on the determined result, an event to be generated for the target player by referring to a table in which plural candidate events are in correspondence with conditions of a status of the specific event and weights, respectively, each of the conditions indicating whether the specific event is generated for the target player and the other players associated with the target player, and randomly selecting the event to be generated for the target player from the candidate events for which the conditions are met using the weights, and generates a new event in accordance with the determined event. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A non-transitory computer-readable recording medium having recorded thereon a program that causes a computer, to which plural terminal devices each being operated by a player are connected via a network, to provide a game service to the plural terminal devices and to execute a game processing method comprising:
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a player management step of managing an association of a target player with other plural players; and an event management step of controlling a generation of a predetermined event, managing an event generation status for each of the target player and the players associated with the target player, determines whether a specific event is already generated for the target player and the players associated with the target player by referring to the event generation status for each of the target player and the players associated with the target player, determining, based on the determined result, an event to be generated for the target player by referring to a table in which plural candidate events are in correspondence with conditions of a status of the specific event and weights, respectively, each of the conditions indicating whether the specific event is generated for the target player and the other players associated with the target player, and randomly selecting the event to be generated for the target player from the candidate events for which the conditions are met using the weights, and generating a new event in accordance with the determined event.
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Specification