BASKETBALL GAME CONSOLE, NETWORK BASKETBALL GAME CONSOLE USING THE SAME, AND BASKETBALL METHOD
First Claim
Patent Images
1. A basketball game console, comprising:
- an image detecting unit configured to include a rim having an impact detection sensor, a passing detection sensor that is positioned at a lower end of the rim and detects whether a ball passes through the rim, a lens, and an image sensor for detecting images of the ball that have been transmitted to the lens;
an identification unit configured to identify any one of a color, pattern, and clean shot of the ball in the detected images;
a central processing unit configured to control a state according to the color, pattern, or clean shot of the ball identified in the identification unit when the ball going into the rim is detected from the passing detection sensor; and
a driving unit configured to display shapes and execute corresponding operations under the state of control of the central processing unit,wherein the central processing unit controls such that the images of the ball detected in the image sensor through the lens are identified when the passing detection sensor detects signals.
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Abstract
There are provided a basketball game console, a network basketball game console, and basketball method using the same. The invention includes an image detecting unit, an identification unit, a central processing unit, and a driving unit. The central processing unit controls such that images of a ball received in the image detecting unit are identified when a passing detection sensor detects signals. Therefore, it is possible to identify a color, pattern, or clean shot of the ball going into a rim. The game console allows a multi-play game so that it is possible to play more interesting games over a network.
10 Citations
27 Claims
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1. A basketball game console, comprising:
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an image detecting unit configured to include a rim having an impact detection sensor, a passing detection sensor that is positioned at a lower end of the rim and detects whether a ball passes through the rim, a lens, and an image sensor for detecting images of the ball that have been transmitted to the lens; an identification unit configured to identify any one of a color, pattern, and clean shot of the ball in the detected images; a central processing unit configured to control a state according to the color, pattern, or clean shot of the ball identified in the identification unit when the ball going into the rim is detected from the passing detection sensor; and a driving unit configured to display shapes and execute corresponding operations under the state of control of the central processing unit, wherein the central processing unit controls such that the images of the ball detected in the image sensor through the lens are identified when the passing detection sensor detects signals. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A network basketball game console comprising:
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at least one basketball game console including, an image detecting unit that is positioned at a lower end of a rim having an impact detection sensor, detects a ball going into the rim, and detects images of the ball, an identification unit configured to identify any one of a color, pattern, and clean shot of the ball in the received images, a central processing unit configured to control a state according to the color, pattern, or clean shot of the ball identified in the identification unit when the ball going into the rim is detected from the image detecting unit, and display a screen necessary for game progress; and
a driving unit configured to display shapes and execute corresponding operations under state control of the central processing unit; anda terminal that is connected to the central processing unit of each of the basketball game consoles over a wired or wireless network and communicates with each other, is configured to select a single-play game or multi-play game, and includes a display window for displaying information associated with each game. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20, 21)
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22. A network basketball game method that uses at least one basketball game console including a central processing unit configured to obtain game progress information and display the information on a display window, and a terminal that is configured to be included in each basketball game console and is configured to be connected with the central processing unit of each basketball game console over a wired or wireless network and communicate with one another, the method comprising:
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a) selecting a multi-play game in the terminal and starting the game; b) receiving, by a preset main terminal, the game progress information from the central processing unit of each of the basketball game consoles that participate in the multi-play game; and c) determining, by the main terminal, a ranking by aggregating scores of the basketball game consoles that participate in the multi-play game in the obtained information, obtaining the highest score, and displaying the highest score and ranking of a corresponding terminal on each of the basketball game consoles that participate in the multi-play game. - View Dependent Claims (23, 24, 25, 26, 27)
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Specification