GAMING SYSTEM AND METHOD PROVIDING ONE OF A PLURALITY OF DIFFERENT VERSIONS OF A GAME BASED ON A PLAYER SELECTED SKILL LEVEL
First Claim
1. A gaming system comprising:
- at least one display device;
at least one input device;
at least one processor; and
at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;
(a) display an indication of each of a plurality of different skill levels associated with a game, wherein;
(i) each of the different skill levels is associated with a different version of the game;
(ii) each version of the game has one of a plurality of different average expected payback percentages; and
(iii) for each of the different versions of the game, the average expected payback percentage of that version of the game is higher than the average expected payback percentage of the version of the game associated with each lower skill level, if any;
(b) enable a player to select one of the different skill levels(c) receive a player selection of one of the different skill levels;
(d) display a play of the version of the game associated with the selected skill level;
(e) determine an outcome for said play of said version of the game;
(f) determine any awards based on the determined outcome; and
(g) display and provide any determined awards.
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Accused Products
Abstract
Various embodiments of the present disclosure provide a gaming system and method providing one of a plurality of different versions of a game based on a player selected skill level. The gaming system displays an indication of a plurality of different skill levels. Each of the skill levels is associated with a different version of a game. The gaming system receives a player selection of one of the skill levels, displays a play of the version of the game associated with the selected skill level, and determines an outcome for the play. If the selected skill level is a designated skill level, the gaming system randomly determines the outcome. If the selected skill level is greater than the designated skill level, the gaming system receives a quantifiable skill input from the player in association with the play, and determines the outcome based in part on the received quantifiable skill input.
305 Citations
27 Claims
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1. A gaming system comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) display an indication of each of a plurality of different skill levels associated with a game, wherein; (i) each of the different skill levels is associated with a different version of the game; (ii) each version of the game has one of a plurality of different average expected payback percentages; and (iii) for each of the different versions of the game, the average expected payback percentage of that version of the game is higher than the average expected payback percentage of the version of the game associated with each lower skill level, if any; (b) enable a player to select one of the different skill levels (c) receive a player selection of one of the different skill levels; (d) display a play of the version of the game associated with the selected skill level; (e) determine an outcome for said play of said version of the game; (f) determine any awards based on the determined outcome; and (g) display and provide any determined awards. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A gaming system comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) enable a player to select one of a plurality of different skill levels; (b) receive a selection of one of the different skill levels; (c) determine one of a plurality of different versions of a game based on the selected skill level; (d) display a play of the determined version of the game; (e) if the selected skill level is a designated skill level, randomly determine an outcome of said play of the determined version of the game; (f) if the selected skill level is higher than the designated skill level; (i) receive at least one quantifiable skill input from the player in association with said play of the determined version of the game; and (ii) determine an outcome of said play of the determined version of the game based, at least in part, on the received at least one quantifiable skill input; (g) determine any awards based on the determined outcome; and (h) display and provide any determined awards. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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19. A gaming system comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) enable a player to select one of a plurality of different skill levels and a corresponding level of chance; (b) receive a selection of one of the different skill levels and the corresponding level of chance; (c) determine one of a plurality of different versions of a game based on the selected skill level and the corresponding level of chance; (d) display a play of the determined version of the game; (e) if the selected skill level is a designated skill level and the corresponding level of chance is a designated level of chance, randomly determine an outcome of said play of the determined version of the game; (f) if the selected skill level is higher than the designated skill level and the corresponding level of chance is lower than the designated level of chance; (i) receive at least one quantifiable skill input from the player in association with said play of the determined version of the game; and (ii) determine an outcome of said play of the determined version of the game based, at least in part, on the received at least one quantifiable skill input; (g) determine any awards based on the determined outcome; and (h) display and provide any determined awards. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26, 27)
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Specification